Difference between revisions of "Pterodactyl (Temple)"
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|level = [[Temple]] | |level = [[Temple]] | ||
|links = None | |links = None | ||
+ | |graph = (-5,0) | ||
|daytype = Both | |daytype = Both | ||
}} | }} | ||
− | A '''Pterodactyl''' flies up from the edge of the pit in [[Temple]] after waiting long enough, which is the same trigger as the [[Flying Elephant|other]] [[Dancing Elephants|two]] entities in the level. The Pterodactyl may also ambush the player when entering | + | A '''Pterodactyl''' flies up from the edge of the pit in [[Temple]] after waiting long enough, which is the same trigger as the [[Flying Elephant|other]] [[Dancing Elephants|two]] entities in the level. The Pterodactyl may also ambush the player when entering the area by tunnel. It never comes into contact with the player like the [[Pterodactyl (Bright Moon Apartment)|Bright Moon Apartment variant]]. The Temple variant can be distinguished by its glowing red eyes and being brown instead of gray. |
{{LSDEntities}} | {{LSDEntities}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Latest revision as of 12:38, 6 November 2022
Pterodactyl | |
---|---|
Found in | Temple |
Links to | None |
Graph value | (-5,0) |
Day Type | Both |
A Pterodactyl flies up from the edge of the pit in Temple after waiting long enough, which is the same trigger as the other two entities in the level. The Pterodactyl may also ambush the player when entering the area by tunnel. It never comes into contact with the player like the Bright Moon Apartment variant. The Temple variant can be distinguished by its glowing red eyes and being brown instead of gray.