Difference between revisions of "Linking"
m |
(Static and Dynamic links can both be any color. Put link color info under 'Relation to the Graph' section) |
||
Line 4: | Line 4: | ||
== Dynamic Links == | == Dynamic Links == | ||
− | Dynamic links are the most common type of link, as walking into most walls in the game will trigger it. A dynamic link | + | Dynamic links are the most common type of link, as walking into most walls in the game will trigger it. A dynamic link doesn't send the player to any particular field. Instead, the player is randomly sent to one of the main fields of the game: |
* [[Bright Moon Apartment]] | * [[Bright Moon Apartment]] | ||
* [[Temple]] | * [[Temple]] | ||
Line 13: | Line 13: | ||
== Static Links == | == Static Links == | ||
− | Static links are used by entities, and certain walls in fields (like the painting in [[Bright Moon Apartment]]). Static links | + | Static links are used by entities, and certain walls in fields (like the painting in [[Bright Moon Apartment]]). Static links will always send the player to the same field. What field this is depends on the entity or wall the player has linked with. |
== Relation to the [[Graph]] == | == Relation to the [[Graph]] == | ||
The [[LSD Manual Cards]] mention that links are determined by the mood in-game, however no correlation between the Graph's current value and where the player will link to has been proven. | The [[LSD Manual Cards]] mention that links are determined by the mood in-game, however no correlation between the Graph's current value and where the player will link to has been proven. | ||
+ | |||
+ | A link may be any of the following colors: green, blue, pink, white, black, yellow, red, or cyan. The game keeps track of the player's current position on the graph throughout each dream. These coordinate values are updated by particular amounts when the player sees certain entities, or enters certain chunks of the level. The color of a link is determined by your current graph position, as shown in the image below. | ||
+ | |||
+ | [[File:Link_Colors_Chart.png|thumb]] | ||
[[Category:LSD: Dream Emulator]] [[Category:LSD Mechanics]] | [[Category:LSD: Dream Emulator]] [[Category:LSD Mechanics]] |
Revision as of 14:50, 27 December 2023
Linking is the main mechanic in LSD: Dream Emulator. It happens when the player collides with any surface as well as most entities. When the player links, a noise will play, the screen will fade to a color and the player will end up in a new location. The LSD Manual Cards describe it as an alternative to physically traversing the map through tunnels.
Depending on what the player interacted with, there are two types of links; dynamic links, and static links.
Dynamic Links
Dynamic links are the most common type of link, as walking into most walls in the game will trigger it. A dynamic link doesn't send the player to any particular field. Instead, the player is randomly sent to one of the main fields of the game:
Static Links
Static links are used by entities, and certain walls in fields (like the painting in Bright Moon Apartment). Static links will always send the player to the same field. What field this is depends on the entity or wall the player has linked with.
Relation to the Graph
The LSD Manual Cards mention that links are determined by the mood in-game, however no correlation between the Graph's current value and where the player will link to has been proven.
A link may be any of the following colors: green, blue, pink, white, black, yellow, red, or cyan. The game keeps track of the player's current position on the graph throughout each dream. These coordinate values are updated by particular amounts when the player sees certain entities, or enters certain chunks of the level. The color of a link is determined by your current graph position, as shown in the image below.