Difference between revisions of "Stretching"
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(Created page with "right|300px Some fields in LSD: Dream Emulator will occasionally stretch upwards to far beyond their original height. This tends to ha...") |
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[[File:Stretchy_Monument_Park.png|right|300px]] | [[File:Stretchy_Monument_Park.png|right|300px]] | ||
− | Some fields in [[LSD: Dream Emulator]] will occasionally stretch | + | Some fields in [[LSD: Dream Emulator]] will occasionally stretch far beyond their original height. This tends to happen after looking up at specific entities. The effect can stack multiple times, stretching some objects to the point that their models disappear. Despite this, the collision for each object remains intact. |
== Violence Town == | == Violence Town == | ||
Looking up at the [[Starship]] may trigger the effect, but is apparently not the only cause. | Looking up at the [[Starship]] may trigger the effect, but is apparently not the only cause. | ||
− | Interacting with the [[Ghost]] in the warehouse is the only known trigger which can cause the | + | Interacting with the [[Ghost]] in the warehouse is the only known trigger which can cause the geometry to flatten, eventually [[Linking|linking]] the player. |
== Kyoto == | == Kyoto == |
Revision as of 18:33, 12 November 2023
Some fields in LSD: Dream Emulator will occasionally stretch far beyond their original height. This tends to happen after looking up at specific entities. The effect can stack multiple times, stretching some objects to the point that their models disappear. Despite this, the collision for each object remains intact.
Violence Town
Looking up at the Starship may trigger the effect, but is apparently not the only cause.
Interacting with the Ghost in the warehouse is the only known trigger which can cause the geometry to flatten, eventually linking the player.
Kyoto
Looking up at the Old Woman on the balcony will sometimes trigger the effect.
Monument Park
Looking up at the Zeppelin may trigger the effect after a few seconds.