Difference between revisions of "Bright Moon Apartment"
Jump to navigation
Jump to search
(→Trivia: Something feels wrong about linking to a userpage, perhaps User:Ga-show/LSD Info/Bizhawk should be moved to its own article) |
(Slower walk speed trivia) |
||
(One intermediate revision by one other user not shown) | |||
Line 27: | Line 27: | ||
* The WC (Water Closet) door has remnants of an unfinished room behind it. This is most easily observed by freezing the [[:User:Ga-show/LSD Info/Bizhawk|ram address]] <code>0x91574</code> at 11 to walk through walls. | * The WC (Water Closet) door has remnants of an unfinished room behind it. This is most easily observed by freezing the [[:User:Ga-show/LSD Info/Bizhawk|ram address]] <code>0x91574</code> at 11 to walk through walls. | ||
* Not a single entity in the game specifically [[Linking|links]] to Bright Moon Apartment. | * Not a single entity in the game specifically [[Linking|links]] to Bright Moon Apartment. | ||
− | * The | + | * A door model exists in the files for this area, suggesting that it could be interacted with at some point during development. |
+ | * The player walks at half speed in this area. | ||
==References== | ==References== |
Latest revision as of 22:58, 12 November 2023
Bright Moon Apartment | |
---|---|
STG | 00 |
Original name | 明月荘 |
Sub-areas | Long Hallway |
Spy | Never |
Bright Moon Apartment is the first field in LSD: Dream Emulator and where the player always starts on Day 1. The apartment sections are split into 4 cubicles, occupied by "strange residents" as the LSD Manual Cards put it. On the ground floor is a bar and on the top floor is a fenced-in roof.
Entities
- Bird Cages
- Book
- Doubleface
- Dying Woman
- Futon
- Giant Astronaut
- Giant Baby
- Sky Painting
- Pterodactyl
- Teddy Bear
- Television
Trivia
- The level is based on a real apartment, which Hiroko Nishikawa describes in a few dream diary entries. It was located at 1 Chome-35-3 Nishihara, Shibuya City, Tokyo 151-0066. [1]
- The stair animation won't play if the player enters them by sidestepping or walking backwards.
- The WC (Water Closet) door has remnants of an unfinished room behind it. This is most easily observed by freezing the ram address
0x91574
at 11 to walk through walls. - Not a single entity in the game specifically links to Bright Moon Apartment.
- A door model exists in the files for this area, suggesting that it could be interacted with at some point during development.
- The player walks at half speed in this area.