Difference between revisions of "Clockwork Machines"
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− | '''Clockwork Machines''' is the ninth field in [[LSD: Dream Emulator]]. It is a [[Sub- | + | '''Clockwork Machines''' is the ninth field in [[LSD: Dream Emulator]]. It is a [[Sub-area|sub-area]] of [[Violence Town]]. It contains two rooms, one room with an [[Orrery]], and one with a balcony overlooking machinery. |
On even days, no machinery spawns in Clockwork Machines. | On even days, no machinery spawns in Clockwork Machines. | ||
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* Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development | * Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development | ||
* Clockwork Machines has an [https://docs.lsdrevamped.net/lsd-de-research/music-research/unused-clockwork-machines-track unused track], which has the BPM set to zero, causing it to not play | * Clockwork Machines has an [https://docs.lsdrevamped.net/lsd-de-research/music-research/unused-clockwork-machines-track unused track], which has the BPM set to zero, causing it to not play | ||
− | * On days when the | + | * On days when the Orrery is present, the player can trigger a cutscene by looking up at it. |
{{LSDFields}} | {{LSDFields}} |
Latest revision as of 16:16, 29 September 2024
Clockwork Machines | |
---|---|
STG | 09 |
Main Area | Violence Town |
Spy | Rare |
Clockwork Machines is the ninth field in LSD: Dream Emulator. It is a sub-area of Violence Town. It contains two rooms, one room with an Orrery, and one with a balcony overlooking machinery.
On even days, no machinery spawns in Clockwork Machines.
Entities
What links here
- Violence Town graffiti
- Train
- Gunman
- Zeppelin
Trivia
- Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development
- Clockwork Machines has an unused track, which has the BPM set to zero, causing it to not play
- On days when the Orrery is present, the player can trigger a cutscene by looking up at it.