Difference between revisions of "Clockwork Machines"
Jump to navigation
Jump to search
m (Fixed sub-area link) |
|||
(5 intermediate revisions by 3 users not shown) | |||
Line 4: | Line 4: | ||
|stg=09 | |stg=09 | ||
|main=[[Violence Town]] | |main=[[Violence Town]] | ||
− | |spy= | + | |spy=Rare |
}} | }} | ||
− | '''Clockwork Machines''' is the ninth field in [[LSD: Dream Emulator]]. It is a [[Sub- | + | '''Clockwork Machines''' is the ninth field in [[LSD: Dream Emulator]]. It is a [[Sub-area|sub-area]] of [[Violence Town]]. It contains two rooms, one room with an [[Orrery]], and one with a balcony overlooking machinery. |
− | On | + | On even days, no machinery spawns in Clockwork Machines. |
==Entities== | ==Entities== | ||
Line 23: | Line 23: | ||
* Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development | * Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development | ||
* Clockwork Machines has an [https://docs.lsdrevamped.net/lsd-de-research/music-research/unused-clockwork-machines-track unused track], which has the BPM set to zero, causing it to not play | * Clockwork Machines has an [https://docs.lsdrevamped.net/lsd-de-research/music-research/unused-clockwork-machines-track unused track], which has the BPM set to zero, causing it to not play | ||
+ | * On days when the Orrery is present, the player can trigger a cutscene by looking up at it. | ||
{{LSDFields}} | {{LSDFields}} |
Latest revision as of 16:16, 29 September 2024
Clockwork Machines | |
---|---|
STG | 09 |
Main Area | Violence Town |
Spy | Rare |
Clockwork Machines is the ninth field in LSD: Dream Emulator. It is a sub-area of Violence Town. It contains two rooms, one room with an Orrery, and one with a balcony overlooking machinery.
On even days, no machinery spawns in Clockwork Machines.
Entities
What links here
- Violence Town graffiti
- Train
- Gunman
- Zeppelin
Trivia
- Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development
- Clockwork Machines has an unused track, which has the BPM set to zero, causing it to not play
- On days when the Orrery is present, the player can trigger a cutscene by looking up at it.