Difference between revisions of "Clockwork Machines"

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|stg=09
 
|stg=09
 
|main=[[Violence Town]]
 
|main=[[Violence Town]]
|spy=Very Rare
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'''Clockwork Machines''' is the ninth field in [[LSD: Dream Emulator]]. It is a [[Sub-Areas|sub-area]] of [[Violence Town]]. It contains two rooms, one room with an [[Orrey|orrey]], and one with a balcony overlooking machinery.
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'''Clockwork Machines''' is the ninth field in [[LSD: Dream Emulator]]. It is a [[Sub-area|sub-area]] of [[Violence Town]]. It contains two rooms, one room with an [[Orrery]], and one with a balcony overlooking machinery.
  
On odd days, no machinery spawns in '''Clockwork Machines'''.
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On even days, no machinery spawns in Clockwork Machines.
  
 
==Entities==
 
==Entities==
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* Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development
 
* Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development
 
* Clockwork Machines has an [https://docs.lsdrevamped.net/lsd-de-research/music-research/unused-clockwork-machines-track unused track], which has the BPM set to zero, causing it to not play
 
* Clockwork Machines has an [https://docs.lsdrevamped.net/lsd-de-research/music-research/unused-clockwork-machines-track unused track], which has the BPM set to zero, causing it to not play
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* On days when the Orrery is present, the player can trigger a cutscene by looking up at it.
  
 
{{LSDFields}}
 
{{LSDFields}}

Latest revision as of 16:16, 29 September 2024

Clockwork Machines
ClockworkMachines.png
STG 09
Main Area Violence Town
Spy Rare

Clockwork Machines is the ninth field in LSD: Dream Emulator. It is a sub-area of Violence Town. It contains two rooms, one room with an Orrery, and one with a balcony overlooking machinery.

On even days, no machinery spawns in Clockwork Machines.

Entities

What links here

Trivia

  • Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development
  • Clockwork Machines has an unused track, which has the BPM set to zero, causing it to not play
  • On days when the Orrery is present, the player can trigger a cutscene by looking up at it.
LSD: Dream Emulator Fields
Bright Moon Apartment Long Hallway
Temple Flesh Tunnels
Kyoto Moonlight TowerTemple DojoMonument Park
The Natural World Black Space
HAPPY TOWN Sun Faces Heave
Violence District Clockwork Machines