Difference between revisions of "Clockwork Machines"
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'''Clockwork Machines''' is the ninth field in [[LSD: Dream Emulator]]. It is a [[Sub-Areas|sub-area]] of [[Violence Town]]. It contains two rooms, one room with an [[Orrey]], and one with a balcony overlooking machinery. | '''Clockwork Machines''' is the ninth field in [[LSD: Dream Emulator]]. It is a [[Sub-Areas|sub-area]] of [[Violence Town]]. It contains two rooms, one room with an [[Orrey]], and one with a balcony overlooking machinery. | ||
− | On even days, no machinery spawns in | + | On even days, no machinery spawns in Clockwork Machines. |
==Entities== | ==Entities== |
Revision as of 04:43, 14 July 2022
Clockwork Machines | |
---|---|
STG | 09 |
Main Area | Violence Town |
Spy | Very Rare |
Clockwork Machines is the ninth field in LSD: Dream Emulator. It is a sub-area of Violence Town. It contains two rooms, one room with an Orrey, and one with a balcony overlooking machinery.
On even days, no machinery spawns in Clockwork Machines.
Entities
What links here
- Violence Town graffiti
- Train
- Gunman
- Zeppelin
Trivia
- Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development
- Clockwork Machines has an unused track, which has the BPM set to zero, causing it to not play
- On days when the Orrery is present, the player can trigger a cutscene by looking up at it.