Difference between revisions of "Clockwork Machines"

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m (Correction)
(Orrery cutscene trivia)
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* Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development
 
* Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development
 
* Clockwork Machines has an [https://docs.lsdrevamped.net/lsd-de-research/music-research/unused-clockwork-machines-track unused track], which has the BPM set to zero, causing it to not play
 
* Clockwork Machines has an [https://docs.lsdrevamped.net/lsd-de-research/music-research/unused-clockwork-machines-track unused track], which has the BPM set to zero, causing it to not play
 +
* On days when the [[Orrery]] is present, the player can trigger a cutscene by looking up at it.
  
 
{{LSDFields}}
 
{{LSDFields}}

Revision as of 18:33, 14 June 2022

Clockwork Machines
ClockworkMachines.png
STG 09
Main Area Violence Town
Spy Very Rare

Clockwork Machines is the ninth field in LSD: Dream Emulator. It is a sub-area of Violence Town. It contains two rooms, one room with an Orrey, and one with a balcony overlooking machinery.

On even days, no machinery spawns in Clockwork Machines.

Entities

What links here

Trivia

  • Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development
  • Clockwork Machines has an unused track, which has the BPM set to zero, causing it to not play
  • On days when the Orrery is present, the player can trigger a cutscene by looking up at it.
LSD: Dream Emulator Fields
Bright Moon Apartment Long Hallway
Temple Flesh Tunnels
Kyoto Moonlight TowerTemple DojoMonument Park
The Natural World Black Space
HAPPY TOWN Sun Faces Heave
Violence District Clockwork Machines