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	<id>https://compu-lsd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Texture_Sets</id>
	<title>Texture Sets - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://compu-lsd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Texture_Sets"/>
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	<updated>2026-05-08T23:48:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Texture_Sets&amp;diff=2596&amp;oldid=prev</id>
		<title>Ga-show: Redirected page to Textures</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Texture_Sets&amp;diff=2596&amp;oldid=prev"/>
		<updated>2023-04-21T09:42:37Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/w/Textures&quot; title=&quot;Textures&quot;&gt;Textures&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:42, 21 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LSD: Dream Emulator&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the &amp;#039;&amp;#039;&amp;#039;textures&amp;#039;&amp;#039;&amp;#039; used on surfaces and entities do not remain the same throughout the year. There are four sets of textures that the game cycles through every 10 days, which the community calls &amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Logic/Kanji&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Sexual/Upper&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Downer&amp;#039;&amp;#039;. They are internally called &amp;#039;&amp;#039;A&amp;#039;&amp;#039;, &amp;#039;&amp;#039;B&amp;#039;&amp;#039;, &amp;#039;&amp;#039;C&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;D&amp;#039;&amp;#039; textures.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#REDIRECT &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Textures&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Gallery==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:IB11.png|240px|Instruction booklet page describing Texture Sets.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{NeedsImages}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ga-show</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Texture_Sets&amp;diff=1426&amp;oldid=prev</id>
		<title>Ga-show: Created page with &quot;In LSD: Dream Emulator, the &#039;&#039;&#039;textures&#039;&#039;&#039; used on surfaces and entities do not remain the same throughout the year. There are four sets of textures that the game cycles t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Texture_Sets&amp;diff=1426&amp;oldid=prev"/>
		<updated>2022-08-29T14:24:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;In &lt;a href=&quot;/w/LSD:_Dream_Emulator&quot; title=&quot;LSD: Dream Emulator&quot;&gt;LSD: Dream Emulator&lt;/a&gt;, the &amp;#039;&amp;#039;&amp;#039;textures&amp;#039;&amp;#039;&amp;#039; used on surfaces and entities do not remain the same throughout the year. There are four sets of textures that the game cycles t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In [[LSD: Dream Emulator]], the &amp;#039;&amp;#039;&amp;#039;textures&amp;#039;&amp;#039;&amp;#039; used on surfaces and entities do not remain the same throughout the year. There are four sets of textures that the game cycles through every 10 days, which the community calls &amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Logic/Kanji&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Sexual/Upper&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Downer&amp;#039;&amp;#039;. They are internally called &amp;#039;&amp;#039;A&amp;#039;&amp;#039;, &amp;#039;&amp;#039;B&amp;#039;&amp;#039;, &amp;#039;&amp;#039;C&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;D&amp;#039;&amp;#039; textures.&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:IB11.png|240px|Instruction booklet page describing Texture Sets.]]&lt;br /&gt;
&lt;br /&gt;
{{NeedsImages}}&lt;/div&gt;</summary>
		<author><name>Ga-show</name></author>
	</entry>
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