<?xml version="1.0"?>
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	<id>https://compu-lsd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Game_Over</id>
	<title>Game Over - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://compu-lsd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Game_Over"/>
	<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;action=history"/>
	<updated>2026-10-27T16:42:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=6668&amp;oldid=prev</id>
		<title>Nosamu at 05:42, 21 May 2025</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=6668&amp;oldid=prev"/>
		<updated>2025-05-21T05:42:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:42, 21 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both English and Japanese dialogue is featured in the Immortality sequence, even in the English version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both English and Japanese dialogue is featured in the Immortality sequence, even in the English version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The screenshots featured in the Immortality sequence feature many early renders of the various locations, including a Land of Dreaming [[Mon-chien]] with less shiny crystals, a Land of Life [[Ming-ken]] with a red sky, a Helix Tower [[Luo-shang]] with a blue carpeted floor, and a Land of Time [[Shi-chieng]] with gray grass.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The screenshots featured in the Immortality sequence feature many early renders of the various locations, including a Land of Dreaming [[Mon-chien]] with less shiny crystals, a Land of Life [[Ming-ken]] with a red sky, a Helix Tower [[Luo-shang]] with a blue carpeted floor, and a Land of Time [[Shi-chieng]] with gray grass.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Quite bafflingly, one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screenshots &lt;/del&gt;features a scene from the ending, of Rin&amp;#039;s glowing soul rising from the [[Tong-nou (Central Mountain)|Central Mountain]]. There is no way for the player to see this sequence if the player obtains immortality, as it is past the point of no return; thusly, its inclusion seems to either be a misnomer, or a hold-over from when the sequence was intended to be a mere screensaver.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Quite bafflingly, one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;screenshot &lt;/ins&gt;features a scene from the ending, of Rin&amp;#039;s glowing soul rising from the [[Tong-nou (Central Mountain)|Central Mountain]]. There is no way for the player to see this sequence if the player obtains immortality, as it is past the point of no return; thusly, its inclusion seems to either be a misnomer, or a hold-over from when the sequence was intended to be a mere screensaver.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition, one screenshot seems to be of a location that did not make it into the game, or is a placeholder; a room with a green, gravelly floor and walls, with two yellow pillars and three holes. The identity of this room is a mystery, but it&amp;#039;s theorized it may either be an early version of [[Non-fai]] due to the general texture and presence of small objects on the walls, or an early version of [[Sha]]&amp;#039;s chamber in Yui-wang as the three items on the wall loosely line up with where the instruments are placed in the final room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition, one screenshot seems to be of a location that did not make it into the game, or is a placeholder; a room with a green, gravelly floor and walls, with two yellow pillars and three holes. The identity of this room is a mystery, but it&amp;#039;s theorized it may either be an early version of [[Non-fai]] due to the general texture and presence of small objects on the walls, or an early version of [[Sha]]&amp;#039;s chamber in Yui-wang as the three items on the wall loosely line up with where the instruments are placed in the final room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nosamu</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=6667&amp;oldid=prev</id>
		<title>Nosamu at 05:39, 21 May 2025</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=6667&amp;oldid=prev"/>
		<updated>2025-05-21T05:39:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:39, 21 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The data for the Immortality sequence is stored in a file called G_SSAVER. It&amp;#039;s possible that it was planned to include a screensaver with the game that was the Immortality sequence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The data for the Immortality sequence is stored in a file called G_SSAVER. It&amp;#039;s possible that it was planned to include a screensaver with the game that was the Immortality sequence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both English and Japanese dialogue is featured in the Immortality sequence, even in the English version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Both English and Japanese dialogue is featured in the Immortality sequence, even in the English version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The screenshots featured in the Immortality sequence feature many early renders of the various locations, including a Land of Dreaming [[Mon-chien]] with less shiny crystals, a Land of Life [[Ming-ken]] with a red sky, a Helix &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Power &lt;/del&gt;[[Luo-shang]] with a blue carpeted floor, and a Land of Time [[Shi-chieng]] with gray grass.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The screenshots featured in the Immortality sequence feature many early renders of the various locations, including a Land of Dreaming [[Mon-chien]] with less shiny crystals, a Land of Life [[Ming-ken]] with a red sky, a Helix &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tower &lt;/ins&gt;[[Luo-shang]] with a blue carpeted floor, and a Land of Time [[Shi-chieng]] with gray grass.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Quite bafflingly, one screenshots features a scene from the ending, of Rin&amp;#039;s glowing soul rising from the [[Tong-nou (Central Mountain)|Central Mountain]]. There is no way for the player to see this sequence if the player obtains immortality, as it is past the point of no return; thusly, its inclusion seems to either be a misnomer, or a hold-over from when the sequence was intended to be a mere screensaver.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Quite bafflingly, one screenshots features a scene from the ending, of Rin&amp;#039;s glowing soul rising from the [[Tong-nou (Central Mountain)|Central Mountain]]. There is no way for the player to see this sequence if the player obtains immortality, as it is past the point of no return; thusly, its inclusion seems to either be a misnomer, or a hold-over from when the sequence was intended to be a mere screensaver.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition, one screenshot seems to be of a location that did not make it into the game, or is a placeholder; a room with a green, gravelly floor and walls, with two yellow pillars and three holes. The identity of this room is a mystery, but it&amp;#039;s theorized it may either be an early version of [[Non-fai]] due to the general texture and presence of small objects on the walls, or an early version of [[Sha]]&amp;#039;s chamber in Yui-wang as the three items on the wall loosely line up with where the instruments are placed in the final room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition, one screenshot seems to be of a location that did not make it into the game, or is a placeholder; a room with a green, gravelly floor and walls, with two yellow pillars and three holes. The identity of this room is a mystery, but it&amp;#039;s theorized it may either be an early version of [[Non-fai]] due to the general texture and presence of small objects on the walls, or an early version of [[Sha]]&amp;#039;s chamber in Yui-wang as the three items on the wall loosely line up with where the instruments are placed in the final room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nosamu</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=5869&amp;oldid=prev</id>
		<title>Camwoodstock: the sha room theory wasn&#039;t ever put on here. figure it&#039;s high time to add that.</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=5869&amp;oldid=prev"/>
		<updated>2024-06-01T23:13:02Z</updated>

		<summary type="html">&lt;p&gt;the sha room theory wasn&amp;#039;t ever put on here. figure it&amp;#039;s high time to add that.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:13, 1 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The screenshots featured in the Immortality sequence feature many early renders of the various locations, including a Land of Dreaming [[Mon-chien]] with less shiny crystals, a Land of Life [[Ming-ken]] with a red sky, a Helix Power [[Luo-shang]] with a blue carpeted floor, and a Land of Time [[Shi-chieng]] with gray grass.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The screenshots featured in the Immortality sequence feature many early renders of the various locations, including a Land of Dreaming [[Mon-chien]] with less shiny crystals, a Land of Life [[Ming-ken]] with a red sky, a Helix Power [[Luo-shang]] with a blue carpeted floor, and a Land of Time [[Shi-chieng]] with gray grass.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Quite bafflingly, one screenshots features a scene from the ending, of Rin&amp;#039;s glowing soul rising from the [[Tong-nou (Central Mountain)|Central Mountain]]. There is no way for the player to see this sequence if the player obtains immortality, as it is past the point of no return; thusly, its inclusion seems to either be a misnomer, or a hold-over from when the sequence was intended to be a mere screensaver.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Quite bafflingly, one screenshots features a scene from the ending, of Rin&amp;#039;s glowing soul rising from the [[Tong-nou (Central Mountain)|Central Mountain]]. There is no way for the player to see this sequence if the player obtains immortality, as it is past the point of no return; thusly, its inclusion seems to either be a misnomer, or a hold-over from when the sequence was intended to be a mere screensaver.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition, one screenshot seems to be of a location that did not make it into the game, or is a placeholder; a room with a green, gravelly floor and walls, with two yellow pillars and three holes. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;general structure seems to resemble &lt;/del&gt;an early version of [[Non-fai]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the indication &lt;/del&gt;of small &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entrances &lt;/del&gt;on the walls &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seems to lend credence to this&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but other screenshots from Non&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fai &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;included and do not use this early design; ultimately, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;identity of this &lt;/del&gt;room &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a mystery&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In addition, one screenshot seems to be of a location that did not make it into the game, or is a placeholder; a room with a green, gravelly floor and walls, with two yellow pillars and three holes. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;identity of this room is a mystery, but it&amp;#039;s theorized it may either be &lt;/ins&gt;an early version of [[Non-fai]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;due to the general texture &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;presence &lt;/ins&gt;of small &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;objects &lt;/ins&gt;on the walls, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or an early version of [[Sha]]&amp;#039;s chamber in Yui&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wang as the three items on the wall loosely line up with where the instruments &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;placed in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;final &lt;/ins&gt;room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In &amp;#039;&amp;#039;Chu-Teng&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In &amp;#039;&amp;#039;Chu-Teng&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Camwoodstock</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=5099&amp;oldid=prev</id>
		<title>OsamuSatoFan at 19:49, 14 April 2024</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=5099&amp;oldid=prev"/>
		<updated>2024-04-14T19:49:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:49, 14 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Should the player get a Game Over, they get a brief cutscene of [[Rin]] flattening into nothing, before [[Nan-shu]]&amp;#039;s eye floats by, revealing the text &amp;quot;GAME OVER&amp;quot;. Much like in Eastern Mind, the player cannot save on this screen, nor can they open the Furoshiki.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Should the player get a Game Over, they get a brief cutscene of [[Rin]] flattening into nothing, before [[Nan-shu]]&amp;#039;s eye floats by, revealing the text &amp;quot;GAME OVER&amp;quot;. Much like in Eastern Mind, the player cannot save on this screen, nor can they open the Furoshiki.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==External Links==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ways to encounter Game Over in Chu-Teng includes:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;https://scratch&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mit&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;edu/projects/926764221/ Immortality Sequence recreated on Scratch&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Getting killed by &lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[Kui]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Interact two times during the [[Omedama|Meditation Screen]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Getting killed during battling with [[Ru-hou]&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or [[Chi-tou]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Stub}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Stub}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OsamuSatoFan</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=4685&amp;oldid=prev</id>
		<title>OsamuSatoFan at 11:33, 31 December 2023</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=4685&amp;oldid=prev"/>
		<updated>2023-12-31T11:33:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:33, 31 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Chu-Teng, because of the lack of Reincarnation, deaths are more directly harmful, and do indeed force the player to either load a prior save or start a New Game, much like more standard Adventure games. However, sources of Game Overs are very easily spotted, so it is unlikely the player will encounter them on accident.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Chu-Teng, because of the lack of Reincarnation, deaths are more directly harmful, and do indeed force the player to either load a prior save or start a New Game, much like more standard Adventure games. However, sources of Game Overs are very easily spotted, so it is unlikely the player will encounter them on accident.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Should the player get a Game Over, they get a brief cutscene of [[Rin]] flattening into nothing, before [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nanshu&lt;/del&gt;]]&amp;#039;s eye floats by, revealing the text &amp;quot;GAME OVER&amp;quot;. Much like in Eastern Mind, the player cannot save on this screen, nor can they open the Furoshiki.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Should the player get a Game Over, they get a brief cutscene of [[Rin]] flattening into nothing, before [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nan-shu&lt;/ins&gt;]]&amp;#039;s eye floats by, revealing the text &amp;quot;GAME OVER&amp;quot;. Much like in Eastern Mind, the player cannot save on this screen, nor can they open the Furoshiki.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==External Links==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [https://scratch.mit.edu/projects/926764221/ Immortality Sequence recreated on Scratch]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Stub}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Stub}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OsamuSatoFan</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=4257&amp;oldid=prev</id>
		<title>Where am i at 18:32, 18 December 2023</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=4257&amp;oldid=prev"/>
		<updated>2023-12-18T18:32:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:32, 18 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Game Over&amp;#039;&amp;#039;&amp;#039; is a game mechanic that appears in &amp;#039;&amp;#039;[[Eastern Mind: The Lost Souls of Tong-Nou]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Chu-Teng]]&amp;#039;&amp;#039;. A &amp;quot;Game Over&amp;quot; is a term used in video games where the player has died, run out of extra lives or chances, and has ultimately lost the game. As adventure games, Eastern Mind and Chu-Teng define this differently, courtesy of their unique design and the former&amp;#039;s Reincarnation mechanic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Game Over&amp;#039;&amp;#039;&amp;#039; is a game mechanic that appears in &amp;#039;&amp;#039;[[Eastern Mind: The Lost Souls of Tong-Nou]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Chu-Teng]]&amp;#039;&amp;#039;. A &amp;quot;Game Over&amp;quot; is a term used in video games where the player has died, run out of extra lives or chances, and has ultimately lost the game. As adventure games, Eastern Mind and Chu-Teng define this differently, courtesy of their unique design and the former&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Reincarnation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;mechanic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In &amp;#039;&amp;#039;Eastern Mind&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In &amp;#039;&amp;#039;Eastern Mind&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Where am i</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=878&amp;oldid=prev</id>
		<title>Camwoodstock at 03:16, 16 March 2022</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=878&amp;oldid=prev"/>
		<updated>2022-03-16T03:16:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:16, 16 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In &amp;#039;&amp;#039;Eastern Mind&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In &amp;#039;&amp;#039;Eastern Mind&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:ImmortalitySequence.png|right|thumbnail|320px|The Immortality sequence.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Eastern Mind, due to the Reincarnation mechanic, dying does not mean the player receives a Game Over should [[Rin]] or any of his reincarnations die. However, there is still one possible place to put the game in a Game Over state where the player has &amp;quot;lost&amp;quot; and cannot continue without either loading their save, or starting a New Game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Eastern Mind, due to the Reincarnation mechanic, dying does not mean the player receives a Game Over should [[Rin]] or any of his reincarnations die. However, there is still one possible place to put the game in a Game Over state where the player has &amp;quot;lost&amp;quot; and cannot continue without either loading their save, or starting a New Game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Afterwards, the game screen turns into an endless collage of sprites and dialogue from various locations in the game, appearing at random positions on-screen. Occasionally, a screen transition will occur, wiping the screen before restarting the collage. The [[Furoshiki]] cannot be accessed from this screen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Afterwards, the game screen turns into an endless collage of sprites and dialogue from various locations in the game, appearing at random positions on-screen. Occasionally, a screen transition will occur, wiping the screen before restarting the collage. The [[Furoshiki]] cannot be accessed from this screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Trivia===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:ImmortalityOddNonfai.png|160px|right|thumbnail|The strange room that appears to be an early incarnation of [[Non-fai]].]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The data for the Immortality sequence is stored in a file called G_SSAVER. It&amp;#039;s possible that it was planned to include a screensaver with the game that was the Immortality sequence.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Both English and Japanese dialogue is featured in the Immortality sequence, even in the English version.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The screenshots featured in the Immortality sequence feature many early renders of the various locations, including a Land of Dreaming [[Mon-chien]] with less shiny crystals, a Land of Life [[Ming-ken]] with a red sky, a Helix Power [[Luo-shang]] with a blue carpeted floor, and a Land of Time [[Shi-chieng]] with gray grass.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Quite bafflingly, one screenshots features a scene from the ending, of Rin&amp;#039;s glowing soul rising from the [[Tong-nou (Central Mountain)|Central Mountain]]. There is no way for the player to see this sequence if the player obtains immortality, as it is past the point of no return; thusly, its inclusion seems to either be a misnomer, or a hold-over from when the sequence was intended to be a mere screensaver.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* In addition, one screenshot seems to be of a location that did not make it into the game, or is a placeholder; a room with a green, gravelly floor and walls, with two yellow pillars and three holes. The general structure seems to resemble an early version of [[Non-fai]], and the indication of small entrances on the walls seems to lend credence to this, but other screenshots from Non-fai are included and do not use this early design; ultimately, the identity of this room is a mystery.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In &amp;#039;&amp;#039;Chu-Teng&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In &amp;#039;&amp;#039;Chu-Teng&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Camwoodstock</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=634&amp;oldid=prev</id>
		<title>Camwoodstock: Created page with &quot;A &#039;&#039;&#039;Game Over&#039;&#039;&#039; is a game mechanic that appears in &#039;&#039;Eastern Mind: The Lost Souls of Tong-Nou&#039;&#039; and &#039;&#039;Chu-Teng&#039;&#039;. A &quot;Game Over&quot; is a term used in video games where t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Game_Over&amp;diff=634&amp;oldid=prev"/>
		<updated>2022-03-13T02:11:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Game Over&amp;#039;&amp;#039;&amp;#039; is a game mechanic that appears in &amp;#039;&amp;#039;&lt;a href=&quot;/w/Eastern_Mind:_The_Lost_Souls_of_Tong-Nou&quot; title=&quot;Eastern Mind: The Lost Souls of Tong-Nou&quot;&gt;Eastern Mind: The Lost Souls of Tong-Nou&lt;/a&gt;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&lt;a href=&quot;/w/Chu-Teng&quot; title=&quot;Chu-Teng&quot;&gt;Chu-Teng&lt;/a&gt;&amp;#039;&amp;#039;. A &amp;quot;Game Over&amp;quot; is a term used in video games where t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Game Over&amp;#039;&amp;#039;&amp;#039; is a game mechanic that appears in &amp;#039;&amp;#039;[[Eastern Mind: The Lost Souls of Tong-Nou]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Chu-Teng]]&amp;#039;&amp;#039;. A &amp;quot;Game Over&amp;quot; is a term used in video games where the player has died, run out of extra lives or chances, and has ultimately lost the game. As adventure games, Eastern Mind and Chu-Teng define this differently, courtesy of their unique design and the former&amp;#039;s Reincarnation mechanic.&lt;br /&gt;
&lt;br /&gt;
==In &amp;#039;&amp;#039;Eastern Mind&amp;#039;&amp;#039;==&lt;br /&gt;
In Eastern Mind, due to the Reincarnation mechanic, dying does not mean the player receives a Game Over should [[Rin]] or any of his reincarnations die. However, there is still one possible place to put the game in a Game Over state where the player has &amp;quot;lost&amp;quot; and cannot continue without either loading their save, or starting a New Game.&lt;br /&gt;
&lt;br /&gt;
In the Room of Immortality [[Pu-ryao]], should the player drink the [[Moon Water]] and not have the [[Sun Water]] to counter-act it, Rin will receive immortality. However, because he can no longer reincarnate, Rin can no longer acquire his Soul, and will be forced to live within a never ending time. The player cannot progress in this state, nor can they save the game after this sequence; like Pu-ryao suggests, the player must either open a prior save, or create a new save and &amp;quot;abandon all possessions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the game screen turns into an endless collage of sprites and dialogue from various locations in the game, appearing at random positions on-screen. Occasionally, a screen transition will occur, wiping the screen before restarting the collage. The [[Furoshiki]] cannot be accessed from this screen.&lt;br /&gt;
&lt;br /&gt;
==In &amp;#039;&amp;#039;Chu-Teng&amp;#039;&amp;#039;==&lt;br /&gt;
In Chu-Teng, because of the lack of Reincarnation, deaths are more directly harmful, and do indeed force the player to either load a prior save or start a New Game, much like more standard Adventure games. However, sources of Game Overs are very easily spotted, so it is unlikely the player will encounter them on accident.&lt;br /&gt;
&lt;br /&gt;
Should the player get a Game Over, they get a brief cutscene of [[Rin]] flattening into nothing, before [[Nanshu]]&amp;#039;s eye floats by, revealing the text &amp;quot;GAME OVER&amp;quot;. Much like in Eastern Mind, the player cannot save on this screen, nor can they open the Furoshiki.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Camwoodstock</name></author>
	</entry>
</feed>