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	<id>https://compu-lsd.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SalsaGal</id>
	<title>Osamu Sato Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://compu-lsd.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SalsaGal"/>
	<link rel="alternate" type="text/html" href="https://compu-lsd.com/w/Special:Contributions/SalsaGal"/>
	<updated>2026-04-12T02:35:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Yui-wang&amp;diff=6312</id>
		<title>Yui-wang</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Yui-wang&amp;diff=6312"/>
		<updated>2024-08-28T05:21:35Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Small typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaInfobox&lt;br /&gt;
|name=Yui-wang&lt;br /&gt;
|image=File:YuiWang.png&lt;br /&gt;
|title=Land of Desire&lt;br /&gt;
|nearby=[[Luo-shang]]&lt;br /&gt;
|ID=G_ENTRAN&amp;lt;br&amp;gt;G_FLOWER&amp;lt;br&amp;gt;G_KING&amp;lt;br&amp;gt;G_PALM&amp;lt;br&amp;gt;G_RMBUD&amp;lt;br&amp;gt;G_RMSHA&amp;lt;br&amp;gt;G_TONNEL&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Yui-wang&amp;#039;&amp;#039;&amp;#039; ({{TongNouAlphabet/Yu}} {{TongNouAlphabet/I}} {{TongNouAlphabet/Wa}} {{TongNouAlphabet/N}}), the Land of Desire is one of the five lands in [[Eastern Mind]]. It is accessed by going through [[Tong-nou]]&amp;#039;s right ear and clicking on the correct lava bubble ([[Rotating Boulder|or else]]). The land is host to a main hallway, a secret room hidden behind one of the statues, and an entrance to [[Hou-ang]] opposite the statue. It is ruled by [[King-gyou]], who leads [[Rin]] to the Helix Palace [[Luo-shang]] after being awoken by a [[Golden Flower]].&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
*[[King-gyou]]&lt;br /&gt;
*[[Tou-gyou]]&lt;br /&gt;
*[[Long-ri and Long-yui]]&lt;br /&gt;
&lt;br /&gt;
{{EasternMindLands}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=User:SalsaGal&amp;diff=6038</id>
		<title>User:SalsaGal</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=User:SalsaGal&amp;diff=6038"/>
		<updated>2024-07-07T04:05:05Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heya! I&amp;#039;m Em! Feel free to say hi to me on Discord at &amp;lt;code&amp;gt;@salsagal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UserboxFavGameEM}}&lt;br /&gt;
{{Template:UserFavMusic/objless83}}&lt;br /&gt;
{{User:OsamuSatoFan/Ball}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=%E2%97%8F%E2%96%B2%E2%96%A0&amp;diff=4479</id>
		<title>●▲■</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=%E2%97%8F%E2%96%B2%E2%96%A0&amp;diff=4479"/>
		<updated>2023-12-20T22:18:49Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add to iOS games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{MediaInfobox&lt;br /&gt;
|name=   ●▲■&lt;br /&gt;
|janame= ●▲■&lt;br /&gt;
|image=  File:Maruscreen.jpg&lt;br /&gt;
|date=   23 April 2010&lt;br /&gt;
|type=   Mobile app&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt; (Easy Design)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;●▲■&amp;#039;&amp;#039;&amp;#039;, also known as &amp;#039;&amp;#039;&amp;#039;マルサンカクシカク&amp;#039;&amp;#039;&amp;#039; (Maru Sankaku Shikaku, lit. &amp;quot;Circle Triangle Square&amp;quot;) is an app developed by [[Outside Directors Company]], published by P.R.O. Corp and Creators Guild Company for iOS. It allows users to create their own artwork using Sato&amp;#039;s signature design method by arranging circles, triangles, and squares, a process from which the app gets its name. It was first released on 23 April 2010, with an initial price tag of ¥230. &lt;br /&gt;
&lt;br /&gt;
On April 13, 2012, a new version with updated UI was released as a free download under the name &amp;#039;&amp;#039;&amp;#039;カンタンデザイン&amp;#039;&amp;#039;&amp;#039; (Kantan Design, lit. &amp;quot;Easy Design&amp;quot;). Both it and its predecessor have since been delisted.&lt;br /&gt;
&lt;br /&gt;
Upon opening, the app features four buttons: Draw, Gallery, Sample, and Setting.&lt;br /&gt;
* &amp;#039;&amp;#039;Draw&amp;#039;&amp;#039; is the main mode of the app, where users can create and save art.&lt;br /&gt;
* &amp;#039;&amp;#039;Gallery&amp;#039;&amp;#039; displays an image gallery of creations saved in Draw mode.&lt;br /&gt;
* &amp;#039;&amp;#039;Sample&amp;#039;&amp;#039; is an additional gallery of creations made by OSD themselves. Clicking on a Sample image shows a replay of how it was made within the app, this was also possibly a feature in gallery mode.&lt;br /&gt;
* &amp;#039;&amp;#039;Setting&amp;#039;&amp;#039; contains standard configuration settings for the app.&lt;br /&gt;
&lt;br /&gt;
==Draw Mode==&lt;br /&gt;
Draw mode presents the user with a blank 16x19 grid, on which a design can be created. Directly below it is an assortment of color palettes that can be cycled through by swiping left or right. Tapping a color applies it to the currently selected shape. At the bottom of the screen are six buttons: &amp;quot;TOP,&amp;quot; which returns to the main menu, &amp;quot;●,&amp;quot; &amp;quot;▲,&amp;quot; and &amp;quot;■,&amp;quot; which are used to select the respective shapes, a copy button which duplicates the active shape, and &amp;quot;DONE,&amp;quot; which allows the user to save their creation.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Maru Sankaku Shikaku]], a zine comprised of art that Sato created using the app&lt;br /&gt;
* [[Rhythm &amp;#039;n&amp;#039; Face]], a game with a similar concept&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
[[Category: iOS Games]]&lt;br /&gt;
{{LostMedia}}&lt;br /&gt;
[[Category: Lost Media]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Category:IOS_Games&amp;diff=4478</id>
		<title>Category:IOS Games</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Category:IOS_Games&amp;diff=4478"/>
		<updated>2023-12-20T22:17:53Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Initial commit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Games released for the iOS platform.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Pocket_Montage&amp;diff=4477</id>
		<title>Pocket Montage</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Pocket_Montage&amp;diff=4477"/>
		<updated>2023-12-20T22:17:28Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add to iOS games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=   Pocket Montage&lt;br /&gt;
|janame= ポケット・モンタージュ&lt;br /&gt;
|image=  File:PocketMontage.png&lt;br /&gt;
|date=   28 April 2010 &lt;br /&gt;
|type=   Mobile app&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pocket Montage&amp;#039;&amp;#039;&amp;#039;, also known as &amp;#039;&amp;#039;&amp;#039;ポケット・モンタージュ&amp;#039;&amp;#039;&amp;#039;, is an iOS app developed by [[Outside Directors Company]] and published by P.R.O. Corp for &amp;#039;&amp;#039;iPhone&amp;#039;&amp;#039; mobile devices. It allows for users to create characters using a predefined set of pieces, including eyes, head shape, eyebrows, noses, and mouths. &lt;br /&gt;
&lt;br /&gt;
The app was first released on April 28, 2010 under the name &amp;#039;&amp;#039;&amp;#039;キャラクターメーカー「キモカワ」&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Character Maker Kimokawa&amp;#039;&amp;#039;), and initially priced at ¥230. It was rereleased as Pocket Montage on January 30, 2011, with Sato&amp;#039;s face pack retitled &amp;#039;&amp;#039;Cutie Freaks&amp;#039;&amp;#039; and two more packs offered as paid DLC. Sometime after this, the base app would become a free download. It has long been delisted from iTunes, though an IPA is readily available.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Upon opening, the app features four buttons: Make, Gallery, Shake, and Settings.&lt;br /&gt;
* &amp;#039;&amp;#039;Draw&amp;#039;&amp;#039; is the main mode of the app, where users can create and save faces.&lt;br /&gt;
* &amp;#039;&amp;#039;Gallery&amp;#039;&amp;#039; displays an image gallery of creations saved in Draw mode.&lt;br /&gt;
* &amp;#039;&amp;#039;Shake&amp;#039;&amp;#039; creates a random face whenever the device is shaken.&lt;br /&gt;
* &amp;#039;&amp;#039;Setting&amp;#039;&amp;#039; contains standard configuration settings for the app.&lt;br /&gt;
&lt;br /&gt;
==Face packs==&lt;br /&gt;
The game&amp;#039;s official website lists three face packs. Pack #001 is included with Pocket Montage by default, but the other two are currently thought to be lost media.&lt;br /&gt;
* #001: Cutie Freaks by Osamu Sato&lt;br /&gt;
* #002: DaliPica by Hiro Sugiyama &amp;amp; Enlightenment&lt;br /&gt;
* #003: MOEMOE by OSD&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CutieFreaks.png|Pack #001: Cutie Freaks.&lt;br /&gt;
File:DaliPica.png|Pack #002: DaliPica.&lt;br /&gt;
File:MoeMoe.png|Pack #003: MOEMOE.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[●▲■]], a similar iOS application that allowed for the creation of designs using raw shapes&lt;br /&gt;
{{NoInfoStub}}&lt;br /&gt;
{{Games}}&lt;br /&gt;
[[Category: iOS Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Bana_Bana_Ichi-g%C5%8D:_Rolypolys_no_Sekai_Daib%C5%8Dken&amp;diff=4476</id>
		<title>Bana Bana Ichi-gō: Rolypolys no Sekai Daibōken</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Bana_Bana_Ichi-g%C5%8D:_Rolypolys_no_Sekai_Daib%C5%8Dken&amp;diff=4476"/>
		<updated>2023-12-20T22:15:54Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Fix category typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=Bana Bana Mk. 1: Rolypolys&amp;#039; World Tour&lt;br /&gt;
|janame=バナバナ1号 ローリーポーリーズの世界大冒険&lt;br /&gt;
|image=File:rp2cover.png&lt;br /&gt;
|date=21 November 1997&lt;br /&gt;
|type=Videogame&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bana Bana Ichi-gō: Rolypolys no Sekai Daibōken&amp;#039;&amp;#039;&amp;#039; (バナバナ1号 ローリーポーリーズの世界大冒険, sometimes listed online as ローリーポーリーズの世界旅行, lit. Rolypolys&amp;#039; World Tour) is a 1997 point-and-click adventure game developed by [[OutSide Directors Company]] and published by Shinko Music Entertainment. It is the sequel to [[Rolypolys no Nanakorobi Yaoki]], which released eight months prior. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Unlike its predecessor, the game has an overarching plotline involving [[Otane-chan]], a music idol, being kidnapped by an evil [[Tengu]]; she can only be freed by the Roly Polys gathering 7 keys scattered around the world. The gameplay centers around the Roly Polys flying to every continent of Earth in [[Banaten]]&amp;#039;s spaceship, the [[Banabana Mk. 1]], while learning about the geography and culture of various countries.&lt;br /&gt;
&lt;br /&gt;
==Former Lost Media Status==&lt;br /&gt;
Prior to its discovery, several archived listings existed on Japanese auction sites as well as one recent one in July 2020, and one image of the game in-box had surfaced. Aside from several small screenshots on the game&amp;#039;s official webpage, no gameplay footage existed online until Rolypolys no Nanakorobi Yaoki was found, which contained a [https://youtu.be/Sw2EP5A0Rbw video trailer]. This trailer was rendered in-engine, meaning its assets could be ripped.&lt;br /&gt;
&lt;br /&gt;
A playable demo appears on the coverdisc for the January 15, 1998 issue of MacPeople magazine. This demo only contains a portion of the North American area. An ISO file of this disc was shared on October 27, 2021.&lt;br /&gt;
&lt;br /&gt;
Unknown to the community until the full game was found, BakuDD acquired a sealed copy back in 2022. In January of 2023, he told another collector, beanstalk, that he owned it but was hesitant to open it. The two reached a deal where, in exchange for BakuDD opening and dumping the game, beanstalk would buy a limited edition Japanese 3DO game and ship it to BakuDD.&lt;br /&gt;
&lt;br /&gt;
The game was ultimately made available to the wider internet on May 31st, 2023. The checksum data was confirmed on [http://redump.org/disc/104875/ Redump] before it was dropped onto the Internet Archive the same day. BakuDD didn&amp;#039;t post the link directly, instead teasing its existence in [https://www.reddit.com/r/OsamuSato/comments/13wvocp/httpredumporgdisc104875/ this post to r/osamusato]; within minutes, it was found almost simultaneously by several members of the community, with the link initially posted by Camwoodstock &amp;amp; Tori. It was streamed by users adam and Super on the Osamu Sato Discord the same day, and for the next few days, Super would continue to stream the game on the Discord until successfully completing the game.&lt;br /&gt;
&lt;br /&gt;
===Known copies===&lt;br /&gt;
As of May 31st, 2023, there are currently 8 known copies of &amp;quot;Rolypolys no Sekai Daibōken&amp;quot;. While it&amp;#039;s possible that some of the unaccounted-for copies are the same as others, it is generally accepted that each of these copies are unique, as there is zero evidence to the contrary. Each of these copies are given a conjectural nickname for ease of discussion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;text-align:center&amp;quot; | Nickname&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | Information&lt;br /&gt;
! style=&amp;quot;width:7.5%;text-align:center&amp;quot; | Link&lt;br /&gt;
! style=&amp;quot;width:7.5%;text-align:center&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Osamu Sato&amp;#039;s Copy&lt;br /&gt;
| The copy Osamu Sato previously owned. It was lost on an unknown date, presumably before the 2010s.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#FFC7C7;text-align:center;vertical-align:middle;&amp;quot; | Lost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Saint Auction Copy&lt;br /&gt;
| A copy that went up for auction on Yahoo Auctions sometime between 2003 and 2010. The time of the sale, as well as whoever bought and sold it are lost. The copy sold for only 980 yen. Named after the finder of the auction, Saint.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | [https://web.archive.org/web/20201203212051/https://aucview.aucfan.com/yahoo/n59237868 Aucfan]&lt;br /&gt;
| style=&amp;quot;background:#FFD;text-align:center;vertical-align:middle;&amp;quot; | Unknown Owner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Early Twitter Copy&lt;br /&gt;
| A copy that belongs to an individual on Twitter, discovered when the user made a post sometime in the early 2010s reminiscing about the game. The owner did not wish to rip or sell the game, and after receiving attention they set their Twitter account to private. As such, the tweet has been lost and its URL is unknown.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background:#FFC7C7;text-align:center;vertical-align:middle;&amp;quot; | Undumped&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | 2020 Auction Lot Copy&lt;br /&gt;
| A copy that went up for auction on Mercari on July 17, 2020. Sold as part of a lot featuring other games. The entire lot sold for 2,000 yen. Notably, the first copy that appeared since the founding of the Osamu Sato Discord.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | [https://web.archive.org/web/20230419220242/https://jp.mercari.com/item/m14124931361 Mercari]&lt;br /&gt;
| style=&amp;quot;background:#FFD;text-align:center;vertical-align:middle;&amp;quot; | Unknown Owner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | BakuDD&amp;#039;s Copy&lt;br /&gt;
| A copy that went up for auction on Aucfree on August 2022. Sold as part of a lot featuring other games. The entire lot sold for 87,277 yen. The copy was still factory sealed, but initially the lot went unnoticed on the Osamu Sato Discord until April 10, 2023, long after the auction had concluded. On May 31st, 2023, it was revealed that BakuDD had purchased the copy, and it was posted to redump before being uploaded to the Internet Archive not long after. BakuDD has stated he has zero intent to sell his copy of the game.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | [https://web.archive.org/web/20230419220659/https://aucfree.com/items/h1059672044 Aucfree]&amp;lt;br&amp;gt;[http://redump.org/disc/104875/ Redump]&amp;lt;br&amp;gt;[https://archive.org/details/roly-2 archive.org]&lt;br /&gt;
| style=&amp;quot;background:#C7FFC7;text-align:center;vertical-align:middle;&amp;quot; | Dumped&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Twitter Copy&lt;br /&gt;
| A copy that belongs to an individual on Twitter, revealed on March 18, 2023. The owner declined offers to sell their copy, due to having strong emotional attachment to it; in addition, they did not acknowledge any questions about ripping the ISO.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | [https://web.archive.org/web/20230419214941/https://twitter.com/XfaOc/status/1637095556618293248 Twitter]&lt;br /&gt;
| style=&amp;quot;background:#FFD;text-align:center;vertical-align:middle;&amp;quot; | Undumped&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Other Twitter Copy&lt;br /&gt;
| A copy that belongs to another individual on Twitter, revealed on April 15, 2023. The owner mentioned they played the game previously in the replies of the previous Twitter Copy&amp;#039;s tweet, and that they did not know where their copy went but planned to look for it.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | [https://web.archive.org/web/20230419220511/https://twitter.com/pPpGRWBFDgeIg39/status/1647152912093810689 Twitter]&lt;br /&gt;
| style=&amp;quot;background:#FFC7C7;text-align:center;vertical-align:middle;&amp;quot; | Unknown (Lost?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rp2SellerPhoto.png|Photo of the front and back of the game&amp;#039;s box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional resources==&lt;br /&gt;
* [https://web.archive.org/web/19990222030135/http://www.shinko-music.co.jp/roly/banabana.html The game&amp;#039;s official webpage]&lt;br /&gt;
* [https://archive.org/details/macpeople-1998-no-2 The MACPEOPLE Demo Disc, which contains the demo of the game.]&lt;br /&gt;
* [https://www.reddit.com/r/OsamuSato/comments/13xkdz5/how_to_get_and_run_rolypolys_2/ Guide to running the game]&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
[[Category: Macintosh Games]]&lt;br /&gt;
[[Category: Windows Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Bana_Bana_Ichi-g%C5%8D:_Rolypolys_no_Sekai_Daib%C5%8Dken&amp;diff=4475</id>
		<title>Bana Bana Ichi-gō: Rolypolys no Sekai Daibōken</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Bana_Bana_Ichi-g%C5%8D:_Rolypolys_no_Sekai_Daib%C5%8Dken&amp;diff=4475"/>
		<updated>2023-12-20T22:15:36Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add platform categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=Bana Bana Mk. 1: Rolypolys&amp;#039; World Tour&lt;br /&gt;
|janame=バナバナ1号 ローリーポーリーズの世界大冒険&lt;br /&gt;
|image=File:rp2cover.png&lt;br /&gt;
|date=21 November 1997&lt;br /&gt;
|type=Videogame&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bana Bana Ichi-gō: Rolypolys no Sekai Daibōken&amp;#039;&amp;#039;&amp;#039; (バナバナ1号 ローリーポーリーズの世界大冒険, sometimes listed online as ローリーポーリーズの世界旅行, lit. Rolypolys&amp;#039; World Tour) is a 1997 point-and-click adventure game developed by [[OutSide Directors Company]] and published by Shinko Music Entertainment. It is the sequel to [[Rolypolys no Nanakorobi Yaoki]], which released eight months prior. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Unlike its predecessor, the game has an overarching plotline involving [[Otane-chan]], a music idol, being kidnapped by an evil [[Tengu]]; she can only be freed by the Roly Polys gathering 7 keys scattered around the world. The gameplay centers around the Roly Polys flying to every continent of Earth in [[Banaten]]&amp;#039;s spaceship, the [[Banabana Mk. 1]], while learning about the geography and culture of various countries.&lt;br /&gt;
&lt;br /&gt;
==Former Lost Media Status==&lt;br /&gt;
Prior to its discovery, several archived listings existed on Japanese auction sites as well as one recent one in July 2020, and one image of the game in-box had surfaced. Aside from several small screenshots on the game&amp;#039;s official webpage, no gameplay footage existed online until Rolypolys no Nanakorobi Yaoki was found, which contained a [https://youtu.be/Sw2EP5A0Rbw video trailer]. This trailer was rendered in-engine, meaning its assets could be ripped.&lt;br /&gt;
&lt;br /&gt;
A playable demo appears on the coverdisc for the January 15, 1998 issue of MacPeople magazine. This demo only contains a portion of the North American area. An ISO file of this disc was shared on October 27, 2021.&lt;br /&gt;
&lt;br /&gt;
Unknown to the community until the full game was found, BakuDD acquired a sealed copy back in 2022. In January of 2023, he told another collector, beanstalk, that he owned it but was hesitant to open it. The two reached a deal where, in exchange for BakuDD opening and dumping the game, beanstalk would buy a limited edition Japanese 3DO game and ship it to BakuDD.&lt;br /&gt;
&lt;br /&gt;
The game was ultimately made available to the wider internet on May 31st, 2023. The checksum data was confirmed on [http://redump.org/disc/104875/ Redump] before it was dropped onto the Internet Archive the same day. BakuDD didn&amp;#039;t post the link directly, instead teasing its existence in [https://www.reddit.com/r/OsamuSato/comments/13wvocp/httpredumporgdisc104875/ this post to r/osamusato]; within minutes, it was found almost simultaneously by several members of the community, with the link initially posted by Camwoodstock &amp;amp; Tori. It was streamed by users adam and Super on the Osamu Sato Discord the same day, and for the next few days, Super would continue to stream the game on the Discord until successfully completing the game.&lt;br /&gt;
&lt;br /&gt;
===Known copies===&lt;br /&gt;
As of May 31st, 2023, there are currently 8 known copies of &amp;quot;Rolypolys no Sekai Daibōken&amp;quot;. While it&amp;#039;s possible that some of the unaccounted-for copies are the same as others, it is generally accepted that each of these copies are unique, as there is zero evidence to the contrary. Each of these copies are given a conjectural nickname for ease of discussion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;text-align:center&amp;quot; | Nickname&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | Information&lt;br /&gt;
! style=&amp;quot;width:7.5%;text-align:center&amp;quot; | Link&lt;br /&gt;
! style=&amp;quot;width:7.5%;text-align:center&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Osamu Sato&amp;#039;s Copy&lt;br /&gt;
| The copy Osamu Sato previously owned. It was lost on an unknown date, presumably before the 2010s.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#FFC7C7;text-align:center;vertical-align:middle;&amp;quot; | Lost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Saint Auction Copy&lt;br /&gt;
| A copy that went up for auction on Yahoo Auctions sometime between 2003 and 2010. The time of the sale, as well as whoever bought and sold it are lost. The copy sold for only 980 yen. Named after the finder of the auction, Saint.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | [https://web.archive.org/web/20201203212051/https://aucview.aucfan.com/yahoo/n59237868 Aucfan]&lt;br /&gt;
| style=&amp;quot;background:#FFD;text-align:center;vertical-align:middle;&amp;quot; | Unknown Owner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Early Twitter Copy&lt;br /&gt;
| A copy that belongs to an individual on Twitter, discovered when the user made a post sometime in the early 2010s reminiscing about the game. The owner did not wish to rip or sell the game, and after receiving attention they set their Twitter account to private. As such, the tweet has been lost and its URL is unknown.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background:#FFC7C7;text-align:center;vertical-align:middle;&amp;quot; | Undumped&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | 2020 Auction Lot Copy&lt;br /&gt;
| A copy that went up for auction on Mercari on July 17, 2020. Sold as part of a lot featuring other games. The entire lot sold for 2,000 yen. Notably, the first copy that appeared since the founding of the Osamu Sato Discord.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | [https://web.archive.org/web/20230419220242/https://jp.mercari.com/item/m14124931361 Mercari]&lt;br /&gt;
| style=&amp;quot;background:#FFD;text-align:center;vertical-align:middle;&amp;quot; | Unknown Owner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | BakuDD&amp;#039;s Copy&lt;br /&gt;
| A copy that went up for auction on Aucfree on August 2022. Sold as part of a lot featuring other games. The entire lot sold for 87,277 yen. The copy was still factory sealed, but initially the lot went unnoticed on the Osamu Sato Discord until April 10, 2023, long after the auction had concluded. On May 31st, 2023, it was revealed that BakuDD had purchased the copy, and it was posted to redump before being uploaded to the Internet Archive not long after. BakuDD has stated he has zero intent to sell his copy of the game.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | [https://web.archive.org/web/20230419220659/https://aucfree.com/items/h1059672044 Aucfree]&amp;lt;br&amp;gt;[http://redump.org/disc/104875/ Redump]&amp;lt;br&amp;gt;[https://archive.org/details/roly-2 archive.org]&lt;br /&gt;
| style=&amp;quot;background:#C7FFC7;text-align:center;vertical-align:middle;&amp;quot; | Dumped&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Twitter Copy&lt;br /&gt;
| A copy that belongs to an individual on Twitter, revealed on March 18, 2023. The owner declined offers to sell their copy, due to having strong emotional attachment to it; in addition, they did not acknowledge any questions about ripping the ISO.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | [https://web.archive.org/web/20230419214941/https://twitter.com/XfaOc/status/1637095556618293248 Twitter]&lt;br /&gt;
| style=&amp;quot;background:#FFD;text-align:center;vertical-align:middle;&amp;quot; | Undumped&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Other Twitter Copy&lt;br /&gt;
| A copy that belongs to another individual on Twitter, revealed on April 15, 2023. The owner mentioned they played the game previously in the replies of the previous Twitter Copy&amp;#039;s tweet, and that they did not know where their copy went but planned to look for it.&lt;br /&gt;
| style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | [https://web.archive.org/web/20230419220511/https://twitter.com/pPpGRWBFDgeIg39/status/1647152912093810689 Twitter]&lt;br /&gt;
| style=&amp;quot;background:#FFC7C7;text-align:center;vertical-align:middle;&amp;quot; | Unknown (Lost?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rp2SellerPhoto.png|Photo of the front and back of the game&amp;#039;s box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional resources==&lt;br /&gt;
* [https://web.archive.org/web/19990222030135/http://www.shinko-music.co.jp/roly/banabana.html The game&amp;#039;s official webpage]&lt;br /&gt;
* [https://archive.org/details/macpeople-1998-no-2 The MACPEOPLE Demo Disc, which contains the demo of the game.]&lt;br /&gt;
* [https://www.reddit.com/r/OsamuSato/comments/13xkdz5/how_to_get_and_run_rolypolys_2/ Guide to running the game]&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
[[Category: Macintosh Games]]&lt;br /&gt;
[[Category: Windows Games]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Rolypolys_no_Nanakorobi_Yaoki&amp;diff=4473</id>
		<title>Rolypolys no Nanakorobi Yaoki</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Rolypolys_no_Nanakorobi_Yaoki&amp;diff=4473"/>
		<updated>2023-12-20T22:13:59Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add platform categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=Rolypolys&amp;#039; Seven-Downs Eight-Ups&lt;br /&gt;
|janame=ローリーポーリーズの七転び八起き&lt;br /&gt;
|image=File:RolyPolys1CoverSmall.png&lt;br /&gt;
|date=14 March 1997&lt;br /&gt;
|type=Videogame&lt;br /&gt;
|lost=&amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rolypolys no Nanakorobi Yaoki&amp;#039;&amp;#039;&amp;#039; (ローリーポーリーズの七転び八起き, &amp;#039;&amp;#039;Roriiporiizu no Nanakorobi Yaoki&amp;#039;&amp;#039; lit. Rolypolys&amp;#039; Seven-Downs Eight-Ups) is a 1997 educational point-and-click videogame developed by [[OutSide Directors Company]] and published by Shinko Music Entertainment. It was released as a hybrid CD-ROM for Macintosh and Microsoft Windows. &lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The game was submitted to Macromedia&amp;#039;s People&amp;#039;s Choice Awards competition in 1996, and was selected as a finalist in the &amp;#039;Kidsware&amp;#039; category. It appeared at the Macromedia User Conference in San Francisco that September, with Sato and representatives from Shinko Music in attendance. It was planned to release in Japan in November, but for unknown reasons, the date was pushed back. Additionally, North American and European releases were considered, under the name &amp;quot;The Quick Brown Fox Jumps Over The Lazy Dog,&amp;quot; but these ultimately never materialized.&lt;br /&gt;
&lt;br /&gt;
==Former Lost Media Status==&lt;br /&gt;
For a long time, Rolypolys was not available to the general public. Several gameplay clips emerged over the years, but the game as a whole held its lost media status until July 2019 when an online store listing was discovered and posted on Reddit by community member VisualMenace. It was quickly snatched up by another member, Gohald, who later posted scans and a disc image with the assistance of DeeDyne on July 22nd.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://mega.nz/file/R7pSzCYL#YfOHhhfSg0jItjoSV-MkzRXGGRxuarHO2Wys52Cl3n4 Complete asset rip of the game]&lt;br /&gt;
* [https://archive.org/details/rolypolysnanakorobiyaoki Disc image and scans on Internet Archive]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL49t75ri3sCYaeeMn1y42zNXzX4AQztTp OST on Youtube]&lt;br /&gt;
* [https://archive.org/details/macuser-macbin41-1997-04 April 1997 MacUser Japan coverdisc], which contains a demo of the game.&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
[[Category: Macintosh Games]]&lt;br /&gt;
[[Category: Windows Games]]&lt;br /&gt;
{{RolyPolysCharacters}}&lt;br /&gt;
{{RolyPolysLetters}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Chu-Teng&amp;diff=4472</id>
		<title>Chu-Teng</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Chu-Teng&amp;diff=4472"/>
		<updated>2023-12-20T22:13:02Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add platform categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=   Chu-Teng&lt;br /&gt;
|janame= 中天&lt;br /&gt;
|image=  File:ChuTengCover.png&lt;br /&gt;
|date=   21 October 1995&lt;br /&gt;
|type=   Videogame&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;This article is about the game. For the in-universe location, see &amp;#039;&amp;#039;[[Chu-Teng (place)]]&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chu-Teng&amp;#039;&amp;#039;&amp;#039; (中天, &amp;#039;&amp;#039;Chūten&amp;#039;&amp;#039; lit. Mid-Heaven) is a 1995 point-and-click videogame developed by [[Outside Directors Company]] and published by Sony Music Entertainment for Microsoft Windows and Macintosh. It is the sequel to [[Eastern Mind: The Lost Souls of Tong-Nou]]. &lt;br /&gt;
&lt;br /&gt;
Copies of the game became elusive in the years following its release, making it a holy grail of sorts for the fan community. At the end of June 2013, an anonymous user on 4chan&amp;#039;s /vr/ board came forward with a Mac copy and shared the disc image a few days later. &lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
A hidden message in the game&amp;#039;s files by programmer Yasuo Higano reveals that Chu-Teng&amp;#039;s code was written in six months. Higano also expresses that he originally joined the industry to work on PlayStation games, so working in the comparatively simple Macromedia Director crushed his ego and made him feel like he wasn&amp;#039;t a real programmer. He appears to have left OSD soon after Chu-Teng&amp;#039;s release. The company would begin working on PlayStation software within a couple years of his departure.&lt;br /&gt;
&lt;br /&gt;
According to [https://archive.org/details/wired-magazine-04.03-1996-march/page/n170/mode/1up the March 1996 issue of Wired magazine], a North American release of Chu-Teng was planned for mid-1996. Additionally, the June 1996 issue of Taiwanese gaming publication &amp;#039;&amp;#039;Soft World Magazine&amp;#039;&amp;#039; mentions that the game was featured at Sony Interactive&amp;#039;s booth during that year&amp;#039;s E3. Despite this, an official localization ultimately never hit the market. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
After having regained his soul back from Tong-Nou, Rin is visited by two parts of a creature from above called [[Nanshu]]. He says [[Chu-Teng]] is in danger due to the light fighting against the darkness and in dire need of [[Rin]]&amp;#039;s help. Rin traverse through the heart of Chu-Teng, the three palaces of [[Sun Palace|Sun]], [[Moon Palace|Moon]] and [[Star Palace|Star]], and even the Magatama Planet, to retrieve the missing parts of Nanshu&amp;#039;s face, and collect each palace&amp;#039;s sacred weapons to combat the Darkness and eventually the [[Supreme Darkness Chuihei]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://archive.org/details/chuteng Chu-Teng (Macintosh) on Internet Archive]&lt;br /&gt;
* [https://archive.org/details/chu-teng Chu-Teng (Windows) on Internet Archive]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Games}}&lt;br /&gt;
[[Category: Windows Games]]&lt;br /&gt;
[[Category: Macintosh Games]]&lt;br /&gt;
{{ChuTengLocations}}&lt;br /&gt;
{{ChuTengCharacters}}&lt;br /&gt;
{{ChuTengItems}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chu-Teng]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Category:Windows&amp;diff=4471</id>
		<title>Category:Windows</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Category:Windows&amp;diff=4471"/>
		<updated>2023-12-20T22:11:57Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: SalsaGal moved page Category:Windows to Category:Windows Games: Fit previous naming scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Windows Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Category:Windows_Games&amp;diff=4470</id>
		<title>Category:Windows Games</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Category:Windows_Games&amp;diff=4470"/>
		<updated>2023-12-20T22:11:57Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: SalsaGal moved page Category:Windows to Category:Windows Games: Fit previous naming scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Games released for Microsoft Windows PCs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Category:Macintosh&amp;diff=4469</id>
		<title>Category:Macintosh</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Category:Macintosh&amp;diff=4469"/>
		<updated>2023-12-20T22:11:24Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: SalsaGal moved page Category:Macintosh to Category:Macintosh Games: Fit previous naming scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Macintosh Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Category:Macintosh_Games&amp;diff=4468</id>
		<title>Category:Macintosh Games</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Category:Macintosh_Games&amp;diff=4468"/>
		<updated>2023-12-20T22:11:24Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: SalsaGal moved page Category:Macintosh to Category:Macintosh Games: Fit previous naming scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Games released for Apple&amp;#039;s Macintosh PCs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Eastern_Mind:_The_Lost_Souls_of_Tong-Nou&amp;diff=4467</id>
		<title>Eastern Mind: The Lost Souls of Tong-Nou</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Eastern_Mind:_The_Lost_Souls_of_Tong-Nou&amp;diff=4467"/>
		<updated>2023-12-20T22:10:47Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Correct wrong category names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=   Eastern Mind: The Lost Souls of Tong-Nou&lt;br /&gt;
|janame= 東脳&lt;br /&gt;
|image=  File:EasternMindCover.png&lt;br /&gt;
|date=   JP: 21 May 1994 (Mac) &amp;lt;br&amp;gt; 21 October 1995 (Windows) &amp;lt;br&amp;gt; NA: December 1995 &lt;br /&gt;
|type=   Videogame&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tong-Nou&amp;#039;&amp;#039;&amp;#039; (東脳, &amp;#039;&amp;#039;Ton&amp;#039;nō&amp;#039;&amp;#039; lit. East Mind), localized in the west as &amp;#039;&amp;#039;&amp;#039;Eastern Mind: The Lost Souls of Tong-Nou&amp;#039;&amp;#039;&amp;#039;, is a 1994 point-and-click video game developed by [[OutSide Directors Company]] and published by Sony Music Entertainment for Microsoft Windows and Macintosh. Like OSD&amp;#039;s other 3D projects from this time period, game areas and characters were modeled by [[Noboru Iizuka]] in a classic-Macintosh build of &amp;#039;&amp;#039;Strata&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Its sequel, [[Chu-Teng]], was released in Japan only in 1995. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
The story begins with [[Rin]] getting their soul stolen by [[Tong-Nou]], a living &amp;quot;island&amp;quot; with a long history of devouring human souls. Tong-Nou is a giant green head, with his ears, cheeks, and the back of his head leading into a different &amp;quot;land&amp;quot;. Each land is themed after one of the five elements of [[wikipedia: Wuxing (Chinese philosophy)|wuxing]].&lt;br /&gt;
&lt;br /&gt;
Rin embarks on a journey to Tong-Nou to retrieve his soul. Before doing so, he decides to visit the Yashiro shrine. On the way he meets a white snake who gifts him with the [[Furoshiki]], in which Rin can carry items, and an [[Amulet]], a one-use item that will protect him from death. At the Yashiro shrine, Rin receives a temporary soul from an old man. This temporary soul will last him 49 days.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at Tong-Nou, a strange island in the shape of a human head, Rin dies after the player finds some way to kill him. However, once he does so, he is told that from now he will acquire nine lives, and that his soul exists as five [[Magatama|Magatamas]] scattered across the five lands of Tong-Nou. Only when he has them all may he retrieve his soul. He is given a [[Mirror]], as well as a [[Nameplate]] bearing his name.&lt;br /&gt;
&lt;br /&gt;
Then, he is directed to the roots of [[Mingke-shu]], the Tree of Life. Here, he can select one each from a set of two eyes, two noses, and two mouths, to be reborn as a creature bearing those parts. He is given a mission to complete, and instructions on how to complete it. Half of these missions are simple and require little input from the player besides clicks, while the other half involve fulfilling some menial task for one of the four Kings.&lt;br /&gt;
&lt;br /&gt;
When each creature&amp;#039;s mission is completed, that creature will also die. Again, Rin is given a Nameplate bearing the creature&amp;#039;s name and directed back to the roots of Mingke-shu to be reborn once more as a different creature.&lt;br /&gt;
&lt;br /&gt;
In total, there are eight creatures to be reborn as, and so eight more Nameplates to acquire ([[Byou]], [[Tou]], [[Sha]], [[Kai]], [[Jin]], [[Retsu]], [[Zen]] and [[Gyou]]).&lt;br /&gt;
&lt;br /&gt;
Once each of the creatures&amp;#039; missions has been accomplished, and all eight Nameplates acquired, Rin is reborn as himself once more, and instructed to go to the Central Mountain Tong-nou and break the seal on the mountain. This is done by placing all nine Nameplates into the seal.&lt;br /&gt;
&lt;br /&gt;
Having broken the seal, Rin heads up the steps to the top of the mountain. Partway up, he encounters an image of [[Tou-gyou]]. This image tells him where to acquire four of the Magatamas that make up Rin&amp;#039;s soul. Once he speaks to the image while in possession of the four Magatamas, it tells him that he still lacks the power to retrieve his soul. It then gifts him with a [[Katana Gem]] containing the force of Earth (Source). Rin must then fill this Gem with four other forces from the other four lands of Tong-Nou. To do so, he must visit the images of Tou-gyou that exist in these lands. Firstly, he must visit [[Yui-wang]], the Land of Desire, to acquire the force of Metal (Eternity), then [[Mon-chien]], the Land of Dreaming, for the force of Water (Change), then [[Ming-ken]], the Land of Life, for the force of Wood (Life), and finally [[Shi-chieng]], the Land of Time, for the force of Fire (Confrontation).&lt;br /&gt;
&lt;br /&gt;
Once the Gem has been filled with all five forces, Rin goes back to the Central Mountain Tong-nou. Tou-gyou&amp;#039;s image creates the [[Katana of Five Forces]] from the Gem, and tells Rin that the time to recover his soul has come. Rin climbs to the Octagonal Shrine [[Par-fang]] at the top of the mountain and enters. Here, statues of the four kings of Tong-Nou have entrapped the fifth and final Magatama of Rin&amp;#039;s soul, the Earth Magatama. Rin uses the Katana of Five Forces to set the Magatama free. Then, the empty shell of Rin&amp;#039;s soul appears. He places the five Magatamas into the shell and his soul is restored.&lt;br /&gt;
&lt;br /&gt;
Tou-gyou, the king of the Central Mountain, who had also been set free by the Katana, appears in the flesh. He explains to Rin that [[Tong-Nou]] is not an island that devours human souls. It is an island that purifies troubled souls. The four kings of the four lands had discovered that they could use the souls&amp;#039; Magatamas for their own selfish needs. They had trapped [[Tou-gyou]] in the Octagonal Shrine to prevent him from interfering with their plans, and tore him into eight pieces and scattered them all over the [[Tong-Nou]] world. He explains that he had been calling out for a soul to save him, but none had been strong enough to withstand the powers of the four kings and were devoured. Rin&amp;#039;s soul, however, was strong enough, and he was able to travel the Tong-Nou world and restore Tou-gyou to health. In doing so, his soul became more powerful than ever before. Rin&amp;#039;s soul returns to him once more, and the game ends.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
The game was originally released for Macintosh in Japan on May 21, 1994. This release came with a foldable double-sided insert containing a map of Tong-Nou and a message written in the Tong-Nou alphabet. On October 21, 1995, the game was re-released to coincide with the launch of Chu-Teng, alongside a Windows port.    &lt;br /&gt;
&lt;br /&gt;
The US version was published by Sony Imagesoft and released on both platforms in December 1995, after several delays. This version includes 3 tracks from [[Transmigration]] and the contents of the &amp;#039;&amp;#039;Transcript&amp;#039;&amp;#039; CD that was packaged with limited copies of the album. To commemorate its release, a launch party was held in San Francisco, California, where a selection of Sato&amp;#039;s work was flown in from Japan to be displayed. Signed copies from the event have occasionally surfaced on auction sites in the years since.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
[[Category: Macintosh Games]]&lt;br /&gt;
[[Category: Windows Games]]&lt;br /&gt;
{{EasternMindLands}}&lt;br /&gt;
{{EasternMindCharacters}}&lt;br /&gt;
{{EasternMindItems}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Category:Windows_Games&amp;diff=4466</id>
		<title>Category:Windows Games</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Category:Windows_Games&amp;diff=4466"/>
		<updated>2023-12-20T22:09:52Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Initial commit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Games released for Microsoft Windows PCs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Category:Macintosh_Games&amp;diff=4465</id>
		<title>Category:Macintosh Games</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Category:Macintosh_Games&amp;diff=4465"/>
		<updated>2023-12-20T22:09:18Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Initial commit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Games released for Apple&amp;#039;s Macintosh PCs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Eastern_Mind:_The_Lost_Souls_of_Tong-Nou&amp;diff=4464</id>
		<title>Eastern Mind: The Lost Souls of Tong-Nou</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Eastern_Mind:_The_Lost_Souls_of_Tong-Nou&amp;diff=4464"/>
		<updated>2023-12-20T22:08:37Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add platform categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=   Eastern Mind: The Lost Souls of Tong-Nou&lt;br /&gt;
|janame= 東脳&lt;br /&gt;
|image=  File:EasternMindCover.png&lt;br /&gt;
|date=   JP: 21 May 1994 (Mac) &amp;lt;br&amp;gt; 21 October 1995 (Windows) &amp;lt;br&amp;gt; NA: December 1995 &lt;br /&gt;
|type=   Videogame&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tong-Nou&amp;#039;&amp;#039;&amp;#039; (東脳, &amp;#039;&amp;#039;Ton&amp;#039;nō&amp;#039;&amp;#039; lit. East Mind), localized in the west as &amp;#039;&amp;#039;&amp;#039;Eastern Mind: The Lost Souls of Tong-Nou&amp;#039;&amp;#039;&amp;#039;, is a 1994 point-and-click video game developed by [[OutSide Directors Company]] and published by Sony Music Entertainment for Microsoft Windows and Macintosh. Like OSD&amp;#039;s other 3D projects from this time period, game areas and characters were modeled by [[Noboru Iizuka]] in a classic-Macintosh build of &amp;#039;&amp;#039;Strata&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Its sequel, [[Chu-Teng]], was released in Japan only in 1995. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
The story begins with [[Rin]] getting their soul stolen by [[Tong-Nou]], a living &amp;quot;island&amp;quot; with a long history of devouring human souls. Tong-Nou is a giant green head, with his ears, cheeks, and the back of his head leading into a different &amp;quot;land&amp;quot;. Each land is themed after one of the five elements of [[wikipedia: Wuxing (Chinese philosophy)|wuxing]].&lt;br /&gt;
&lt;br /&gt;
Rin embarks on a journey to Tong-Nou to retrieve his soul. Before doing so, he decides to visit the Yashiro shrine. On the way he meets a white snake who gifts him with the [[Furoshiki]], in which Rin can carry items, and an [[Amulet]], a one-use item that will protect him from death. At the Yashiro shrine, Rin receives a temporary soul from an old man. This temporary soul will last him 49 days.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at Tong-Nou, a strange island in the shape of a human head, Rin dies after the player finds some way to kill him. However, once he does so, he is told that from now he will acquire nine lives, and that his soul exists as five [[Magatama|Magatamas]] scattered across the five lands of Tong-Nou. Only when he has them all may he retrieve his soul. He is given a [[Mirror]], as well as a [[Nameplate]] bearing his name.&lt;br /&gt;
&lt;br /&gt;
Then, he is directed to the roots of [[Mingke-shu]], the Tree of Life. Here, he can select one each from a set of two eyes, two noses, and two mouths, to be reborn as a creature bearing those parts. He is given a mission to complete, and instructions on how to complete it. Half of these missions are simple and require little input from the player besides clicks, while the other half involve fulfilling some menial task for one of the four Kings.&lt;br /&gt;
&lt;br /&gt;
When each creature&amp;#039;s mission is completed, that creature will also die. Again, Rin is given a Nameplate bearing the creature&amp;#039;s name and directed back to the roots of Mingke-shu to be reborn once more as a different creature.&lt;br /&gt;
&lt;br /&gt;
In total, there are eight creatures to be reborn as, and so eight more Nameplates to acquire ([[Byou]], [[Tou]], [[Sha]], [[Kai]], [[Jin]], [[Retsu]], [[Zen]] and [[Gyou]]).&lt;br /&gt;
&lt;br /&gt;
Once each of the creatures&amp;#039; missions has been accomplished, and all eight Nameplates acquired, Rin is reborn as himself once more, and instructed to go to the Central Mountain Tong-nou and break the seal on the mountain. This is done by placing all nine Nameplates into the seal.&lt;br /&gt;
&lt;br /&gt;
Having broken the seal, Rin heads up the steps to the top of the mountain. Partway up, he encounters an image of [[Tou-gyou]]. This image tells him where to acquire four of the Magatamas that make up Rin&amp;#039;s soul. Once he speaks to the image while in possession of the four Magatamas, it tells him that he still lacks the power to retrieve his soul. It then gifts him with a [[Katana Gem]] containing the force of Earth (Source). Rin must then fill this Gem with four other forces from the other four lands of Tong-Nou. To do so, he must visit the images of Tou-gyou that exist in these lands. Firstly, he must visit [[Yui-wang]], the Land of Desire, to acquire the force of Metal (Eternity), then [[Mon-chien]], the Land of Dreaming, for the force of Water (Change), then [[Ming-ken]], the Land of Life, for the force of Wood (Life), and finally [[Shi-chieng]], the Land of Time, for the force of Fire (Confrontation).&lt;br /&gt;
&lt;br /&gt;
Once the Gem has been filled with all five forces, Rin goes back to the Central Mountain Tong-nou. Tou-gyou&amp;#039;s image creates the [[Katana of Five Forces]] from the Gem, and tells Rin that the time to recover his soul has come. Rin climbs to the Octagonal Shrine [[Par-fang]] at the top of the mountain and enters. Here, statues of the four kings of Tong-Nou have entrapped the fifth and final Magatama of Rin&amp;#039;s soul, the Earth Magatama. Rin uses the Katana of Five Forces to set the Magatama free. Then, the empty shell of Rin&amp;#039;s soul appears. He places the five Magatamas into the shell and his soul is restored.&lt;br /&gt;
&lt;br /&gt;
Tou-gyou, the king of the Central Mountain, who had also been set free by the Katana, appears in the flesh. He explains to Rin that [[Tong-Nou]] is not an island that devours human souls. It is an island that purifies troubled souls. The four kings of the four lands had discovered that they could use the souls&amp;#039; Magatamas for their own selfish needs. They had trapped [[Tou-gyou]] in the Octagonal Shrine to prevent him from interfering with their plans, and tore him into eight pieces and scattered them all over the [[Tong-Nou]] world. He explains that he had been calling out for a soul to save him, but none had been strong enough to withstand the powers of the four kings and were devoured. Rin&amp;#039;s soul, however, was strong enough, and he was able to travel the Tong-Nou world and restore Tou-gyou to health. In doing so, his soul became more powerful than ever before. Rin&amp;#039;s soul returns to him once more, and the game ends.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
The game was originally released for Macintosh in Japan on May 21, 1994. This release came with a foldable double-sided insert containing a map of Tong-Nou and a message written in the Tong-Nou alphabet. On October 21, 1995, the game was re-released to coincide with the launch of Chu-Teng, alongside a Windows port.    &lt;br /&gt;
&lt;br /&gt;
The US version was published by Sony Imagesoft and released on both platforms in December 1995, after several delays. This version includes 3 tracks from [[Transmigration]] and the contents of the &amp;#039;&amp;#039;Transcript&amp;#039;&amp;#039; CD that was packaged with limited copies of the album. To commemorate its release, a launch party was held in San Francisco, California, where a selection of Sato&amp;#039;s work was flown in from Japan to be displayed. Signed copies from the event have occasionally surfaced on auction sites in the years since.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
[[Category: Macintosh]]&lt;br /&gt;
[[Category: Windows]]&lt;br /&gt;
{{EasternMindLands}}&lt;br /&gt;
{{EasternMindCharacters}}&lt;br /&gt;
{{EasternMindItems}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Tokyo_Wakusei_Planetokio&amp;diff=4463</id>
		<title>Tokyo Wakusei Planetokio</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Tokyo_Wakusei_Planetokio&amp;diff=4463"/>
		<updated>2023-12-20T22:05:53Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add to PS1 Games category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{MediaInfobox&lt;br /&gt;
|name=   Tokyo Wakusei Planetokio&lt;br /&gt;
|janame= 東京惑星プラネトキオ&lt;br /&gt;
|image=  File:Planetokio.png&lt;br /&gt;
|date=   26 August 1999&lt;br /&gt;
|type=   Videogame&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tokyo Wakusei Planetokio&amp;#039;&amp;#039;&amp;#039; (東京惑星プラネトキオ, lit. &amp;quot;Tokyo Planet Planetokio&amp;quot;) is a sci-fi action-adventure and role-playing PlayStation game developed by [[Outside Directors Company]] and published by [[Asmik Ace Entertainment]] on August 26, 1999. It is the sixth game OSD developed, and their second PlayStation game to be published by Asmik Ace. It is also the last game that both [[Osamu Sato]] and [[Hiroko Nishikawa]] worked on.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Plot=&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
At some point in the future, each [[wikipedia:Special wards of Tokyo|special ward (city) of Tokyo]] has been rebuilt as a floating island. This was done after the original Tokyo was destroyed by a catastrophic earthquake.&lt;br /&gt;
&lt;br /&gt;
[[File:PlanetokioTVBroadcast.png|thumb|240px|right|&amp;quot;The existence of aliens has been a subject of widespread interest among humans since the 20th century, and now, at long last, an an organism from outer space has appeared on Earth. The alien was spotted in the electric town of Akihabara and has reportedly stolen a large number of electrical appliances.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
A news broadcast reveals that a space alien is wreaking havoc on [[Akihabara Island]], possibly as part of a wider alien invasion on all the islands. This broadcast is recieved at the Rairai Ken ramen restaurant in [[Hikarigaoka Island|Nerima Hikarigaoka island]], which is home to a secret anti-alien organization called the Planetokio Defense Force. The entrance to this base is located in a refrigerator in the kitchen. The leader of the Planetokio Defense Force, [[Dr. Hokin]], and his pupil [[Iken]] are working on a supreme gun to fight the aliens called the &amp;quot;Naru Naru MK1&amp;quot; (ナルナル１号). Hokin tests both modes of the gun, standard and energized punches, on Iken. As Hokin is explaining the features of the gun to Iken, an alien invasion alarm sounds and Iken is tasked with fighting the alien at Akihabara island. As Iken is about to leave the building, the restaurant owner [[Lailai]] issues him a daytime delivery of &amp;quot;Brainiac Ramen&amp;quot; (頭脳ラーメン) to Rouden electronics, also located in Akihabara island. Iken departs for Akihabara with the alien blaster and the ramen.&lt;br /&gt;
&lt;br /&gt;
As Iken is walking towards the entrance of Rouden electronics, a thief runs past him and steals the ramen. After apologizing to the man who ordered the ramen, he begins to track down the thief. Iken eventually finds and captures the thief, only to find that he ate all of the ramen. To make up for it the thief gives Iken a one hundred yen coin. Iken then uses the coin and a trashed robot he finds in a landfill along the way to defeat [[Biribiri]], the alien from the beginning, and bring it back to the lab. &lt;br /&gt;
&lt;br /&gt;
As Dr. Hokin investigates the alien&amp;#039;s body, he finds a molecule that turns out to be a collect virus, the source of all troubles. Dr. Hokin then awards Iken his invented brain so Iken can create his own robot. As he installs the brain to the body, he realizes it needs a headshell to cover the brain and so he called [[Naomi]] of Uomasa fishmongers for opinions, and then she suggests Giddy Park of Shibuya Island and took him there. As Iken and Naomi are at the store, a different alien known as [[Fuwafuwa]] destroys the store and kidnaps her. Iken then seeks the Pigeon gang who gave him the strength to defeat Fuwafuwa and rescue Naomi. Iken then finally brings the robot to life, and Naomi names the new robot [[Boro]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile at Naomi&amp;#039;s house, her father, [[Dr. Canbell]] invites Iken and Naomi to his laboratory to witness his masterpiece, [[GyororinRX035beta]] when suddenly a different alien, known as [[Nurunuru]] barges in and steals Gyororin. Iken chases Nurunuru at Asakusa Island and defeats him, freeing Gyororin and allowing Naomi to accept him on a date at the fireworks festival. &lt;br /&gt;
After the events of Asakusa, Boro is in Iken&amp;#039;s apartment, working as a cleaning maid. He accidentally steps onto his own cord, and he laments how he wishes to be cordless. Boro then wakes up to find out he&amp;#039;s in a gorilla suit. Iken claims that animatronics are the trendiest thing in the robot world and that Boro is the type of robot Naomi likes. Iken brings Boro to Iken&amp;#039;s workplace when Lailai suddenly appears and orders Iken his meal delivery, leaving Boro with the professor. As Dr. Hokin explains his wig to Boro, [[Choki-choki]] the alien appears and attacked the restaurant. Iken returns to the restaurant after delivery only to find the restaurant in ruins. Dr. Hokin appears from the fridge bald; Hokin explains while Iken was in errantry, the alien appeared and stole his wig to protect his genius mind and Boro, and escaped off to Ueno Island. Hokin tied Iken to a rocket catapult and launched him to Ueno Island. Iken landed on the island unsuccessfully as he was on the train tracks but was able to jump off as the train reached the station. There, Iken again seeks help from the beggars and the protest group to retrieve weapons to defeat Choki-choki. Iken rescues Boro and retrieved Hokin&amp;#039;s wig and returns to the restaurant, exhausted. Dr. Hokin offers Boro to recharge his battery using Biri-Biri&amp;#039;s body as a power generator. However, the alien&amp;#039;s body ends up electrocuting Iken and Dr. Hokin.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at Uomasa fishmongers, Naomi was testing out different ribbons to satisfy her horn when Dr. Canbell appears and ask what his daughter was doing. Dr. Canbell was shocked in disgust when he saw Naomi&amp;#039;s horn and decides to diagnose her and bring the information to Dr. Hokin. Dr. Hokin unfortunate cannot do anything next and suggests Campbell, to wait for additional symptoms. Naomi woke up one morning only to find out she gotten really fat. Iken visits Uomasa to meet Naomi when shortly, he and Canbell heard screams coming from Naomi&amp;#039;s room. Iken and Dr. Canbell rushed to Naomi&amp;#039;s room, only to find out she isn&amp;#039;t there. The truth reveals, a different alien, [[Muchi-Muchi]] has kidnapped Naomi and headed off to Ryogoku-Island. With Dr. Hokin&amp;#039;s advice, Dr. Canbell pushes the red button on Iken&amp;#039;s Naru-Naru MK1 and launched Iken to Ryogoku-Island. After the events at Ryogoku-Island, Dr. Hokin extracts the 2D-fied Naomi from a book and placed it onto a scanning desk, in his lab. Hokin explains the two that the alien changed Naomi&amp;#039;s dimension to turn 2D and to turn it back to 3D, she needs a tiny drop of boiled water. Iken poured a drop of boiled water onto Naomi which changed her back to normal. As Iken attempts to give her a fat blasting supplement, she turned away in disgust, but her body went back to slim and she leaves the headquarters, with Iken chasing her.&lt;br /&gt;
&lt;br /&gt;
One evening, Iken visits Naomi&amp;#039;s house once again to apologize for what happened before. There were no responses, and Iken questions why the store was in a blackout during operating hours. Dr. Canbell meets Iken while carrying a candle, where Canbell told Iken his daughter took all the lightbulbs in the house. Iken finds Naomi sitting in the middle of her room, surrounded by lightbulbs and unconscious. Dr. Canbell explains Iken that Naomi was infected by the Collect virus. Dr. Canbell reveals that Naomi was a daughter, created by duplicating the gene of his deceased wife and gestated in the lab. Because Naomi was created artificially, she didn&amp;#039;t have the immunity to the Collect Virus, unlike what normal humans do. Canbell explains to Iken that Hokin has managed to extract the virus from her but it is the race against time to create a vaccine to end all invasion. Iken returned home, worried, while Boro questions Iken if Naomi may end up like the aliens. Iken refused to believe that she may end up like the aliens, when suddenly the TV switched to breaking news; An alien has been sighted on Higashogaoka-Island. Iken thought the alien would be Naomi when a call from Dr. Canbell reveals that Naomi was once again kidnapped by the alien while she escaped from her house. Dr. Hokin clarifies that the alien is indeed Pika-pika, and it headed off to Haneda-Island and commands Iken to defeat them. He also commands Boro to convert to his flight-mode which transforms Boro into a small plane for Iken to ride. Iken manages to arrive at Haneda-Island with barely any fuel left for Boro and chases Pika-pika across Tokyo until he confronts them on the highest point of Tokyo Tower. As Iken finishes off the alien with the collect virus, the alien dodged the shot and accidentally land onto Naomi tied to a rope which transforms her into a Naomi headed-monster abomination, Puri-puri. Puri-puri flies up to the highest point of the tower, pushes Iken and Pika-pika, and flies off to Planetokio Kenkou-land. Pika-pika, unfortunately, dies from great heights, but Iken survives the fall by clinging onto the tower&amp;#039;s steel frames.&lt;br /&gt;
&lt;br /&gt;
By the time Naomi has turned into Puri-puri, it was too late and this enraged Dr. Canbell very much that Dr. Hokin had to retrain him. Dr. Hokin then orders Boro to return to the HQ to collect the second batch of the vaccine and orders Iken to chase after her. After Boro flew off, Iken meets up with the reporter of Planetokio, Taro Tokio, and asks him to take Iken to Kenkou-Land; Both Iken and the reporter flew off to Kenkou-Land in a flying van. As Boro picks up the vaccine, Iken infiltrates the recreation center, disguised as an employee. Iken reunites Boro in the recreation center only to find out his robot accidentally lost the vaccine. As Puri-puri confronts the weary Iken, and beam of bright light ended the battle.&lt;br /&gt;
&lt;br /&gt;
Iken wakes up to a bight morning sunlight in his room. Unsure if the battle he had was a dream, he walked to Rai Rai Ken, when it turned out it wasn&amp;#039;t a dream when he saw the aliens and Naomi in one building. Dr. Hokin explains that the aliens and Naomi are cured of the virus and they&amp;#039;re no longer a threat. Boro says the aliens wanted to see Iken&amp;#039;s collections and depending on what the player did in the game, they could travel to space to partake the Biennial Intergalactic Collect Exhibition or not.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
===Overworld===&lt;br /&gt;
&lt;br /&gt;
After a prologue cutscene in each chapter, you&amp;#039;ll be in the overworld segment. This segment serves as the main hub where you travel around in the city, gathering information from the locals and obtaining items you&amp;#039;ll use for the battle segment. Moving left or right on the directional pad makes Iken walk to that said direction and holding down the triangle button while moving, allows him to run. The controls are like walking on ice, which makes Iken prone to crashing into walls. The up and down buttons are used to enter and exit buildings as well as changing paths, assuming the player can see an arrow pointing to a building or path which they can enter. Circle buttons are used to interact with people and items, as well as serving as the confirm command. The cross button serves the opposite, which is the cancel command. The start button assumes you know, is the pause button where you can see items you&amp;#039;ve collected during each city and stamps.&lt;br /&gt;
&lt;br /&gt;
In each city, which is based on parts of real-world Tokyo Japan, such as the electronic districts of Akihabara, to the old Edo streets of Asakusa, you&amp;#039;ll find four places of interest that are important to the journey. The first two places are connected to each other, the left being Paipai Clinic while the right being Rairaiken Ramen restaurant. Rairaiken serves as a saving point where players can record their progress by talking to Lailai, the owner of the establishment. Paipai Clinic, owned by Dr. Paipai, rescues you if you get knocked out from losing a battle against the alien or get hit by an obstacle during the maze part. A convenience store called &amp;quot;One-Seven&amp;quot; where the clerk gives you items and helpful hints if you get stuck during the journey. And last but not least, the stamp robot who stamps commemorative stamps onto the book, which are key items for getting a good ending to the game.&lt;br /&gt;
&lt;br /&gt;
===Maze Segments===&lt;br /&gt;
During certain chapters, Iken must navigate through a maze without getting caught by obstacles patrolling the area, to reach a certain item, or to reach the boss. This is the stealth aspect of the game. The overworld controls still apply to this segment, except the up and down on the directional pad now allows Iken to climb ladders. Obstacles that Iken confronts include police patrol robots, pigeons, and mechanical gorillas.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights===&lt;br /&gt;
At the end of each chapter, Iken must face the alien who is troubling the city. Each alien has different strengths and weaknesses. The fights are in the form of first-person turn-based combat, with the alien having a health bar. When it&amp;#039;s Iken&amp;#039;s turn, the player is given three options:&lt;br /&gt;
&lt;br /&gt;
# The left scroll, which is for selecting an item collected during the chapter. These items (except for chapter 1&amp;#039;s boxing glove) disappear after beating the alien.&lt;br /&gt;
# The middle scroll, which is for choosing whether the item should be shot standard or energized.&lt;br /&gt;
# The circle button, which shoots the selected item at the alien.&lt;br /&gt;
&lt;br /&gt;
Iken has unique, humorous lines depending on what item is chosen. It is crucial for players to bring as many items as they can to stay in the fight longer.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [[Iken]]&lt;br /&gt;
* [[Dr. Hokin]]&lt;br /&gt;
* [[Naomi]]&lt;br /&gt;
* [[Dr. Canbell]]&lt;br /&gt;
* [[Boro]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Sub Characters==&lt;br /&gt;
* [[Lailai]]&lt;br /&gt;
* [[Paipai]]&lt;br /&gt;
* [[Tokio Taro]]&lt;br /&gt;
* [[Noboru-kun]]&lt;br /&gt;
* [[Planetokio Police]]&lt;br /&gt;
* [[Ms. S]]&lt;br /&gt;
* [[Boy with glasses]]&lt;br /&gt;
* [[Mr. Rouden]]&lt;br /&gt;
* [[Shibuya no Joe]]&lt;br /&gt;
* [[Kurofuku]]&lt;br /&gt;
* [[Give-us-homes Faction]]&lt;br /&gt;
* [[Uonama fishwife]]&lt;br /&gt;
* [[Ramen Thief]]&lt;br /&gt;
* [[Kaminari Okoshi lady]]&lt;br /&gt;
* [[Pigeon gang]]&lt;br /&gt;
* [[Stamp Robot]]&lt;br /&gt;
* [[Delivery guy]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Islands=&lt;br /&gt;
* [[Hikarigaoka Island]]&lt;br /&gt;
* [[Akihabara Island]]&lt;br /&gt;
* [[Shibuya Island]]&lt;br /&gt;
* [[Asakusa Island]]&lt;br /&gt;
* [[Ueno Island]]&lt;br /&gt;
* [[Ryogoku Island]]&lt;br /&gt;
* [[Haneda Airport Island]]&lt;br /&gt;
* [[Marunouchi Island]]&lt;br /&gt;
* [[Shinjuku Island]]&lt;br /&gt;
* [[Roppongi Island]]&lt;br /&gt;
* [[Planetokio Kenkou Land]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Aliens=&lt;br /&gt;
* [[Biribiri]]&lt;br /&gt;
* [[Fuwafuwa]]&lt;br /&gt;
* [[Nurunuru]]&lt;br /&gt;
* [[Chokichoki]]&lt;br /&gt;
* [[Muchimuchi]]&lt;br /&gt;
* [[Pikapika]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=External Links=&lt;br /&gt;
* [http://www.osd.co.jp/tokio_page/tokio_top.html Tokyo Wakusei Planetokio OSD page (Japanese)]&lt;br /&gt;
* [https://www.gamerevolution.com/features/366739-tokyo-wakusei-planetokio-bizarre-osamu-sato-rpg-youve-never-heard Game Revolution Article]&lt;br /&gt;
* [https://archive.org/details/planetokio-scans Manual and disc art scans on Internet Archive]&lt;br /&gt;
* [https://gamefaqs.gamespot.com/ps/575774-tokyo-wakusei-planetokio/faqs/78776 English walkthrough]&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
[[Category: PS1 Games]]&lt;br /&gt;
{{PlanetokioCharacters}}&lt;br /&gt;
{{PlanetokioLocations}}&lt;br /&gt;
{{PlanetokioItems}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Rhythm_%27n%27_Face&amp;diff=4462</id>
		<title>Rhythm &#039;n&#039; Face</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Rhythm_%27n%27_Face&amp;diff=4462"/>
		<updated>2023-12-20T22:05:13Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add to PS1 Games category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=Rhythm &amp;#039;n&amp;#039; Face&lt;br /&gt;
|janame=リズムンフェイス&lt;br /&gt;
|image=File:Rhythm_N_Face-Cover.png&lt;br /&gt;
|type=Videogame&lt;br /&gt;
|date=9 March 2000&lt;br /&gt;
|lost=&amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rhythm &amp;#039;n&amp;#039; Face&amp;#039;&amp;#039;&amp;#039; (リズムンフェイス, &amp;#039;&amp;#039;Rizumunfeisu&amp;#039;&amp;#039;) is a rhythm video game developed by [[OutSide Directors Company]] and published by [[Asmik Ace Entertainment]] for the [[Playstation]].  The game was released in Japan on March 9th, 2000. A [[Rhythm &amp;#039;n&amp;#039; Face Supplementary Reader|companion book]] with demonstrations on how to design with basic shapes, as well as designs contributed by various artists and journalists, was released alongside it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The goal of every stage in Rhythm &amp;#039;n&amp;#039; Face is to manipulate shapes (squares, triangles and circles) to create &amp;quot;faces&amp;quot; in sync with the stage music&amp;#039;s beat.  Pressing the Circle, Square, and Triangle buttons will select the respective shape and place it in the center of the grid, pressing the L1 and R1 buttons will increase and decrease the size of the shape, and pressing the D-Pad buttons will move the shape on the grid.&lt;br /&gt;
&lt;br /&gt;
Each stage is comprised of a series of two short phases: a computer player will select a shape and manipulate it into a specific size and position, and the player must then copy the computer player&amp;#039;s actions while keeping on-beat.  If the player doesn&amp;#039;t get a shape near the correct position and size before the end of their phase, they lose one life.  If the player loses all four of their lives, they must restart the stage.  If the player keeps correctly placing shapes, they will rack up a combo and gain a life back (assuming they have lost any).  If the combo is high enough, the game will start the player&amp;#039;s shapes in a random position on the grid to throw them off and further challenge them to keep their combo going.&lt;br /&gt;
&lt;br /&gt;
At the end of a stage, the player is ranked in two categories: &amp;quot;Rhythm&amp;quot; and &amp;quot;Art&amp;quot;, on a scale from 0 to 50.  &amp;quot;Rhythm&amp;quot; measures how well the player did in keeping on-beat (as well as how many extra actions they did successfully), and &amp;quot;Art&amp;quot; is used to measure how accurate the player&amp;#039;s face is to the intended face.&lt;br /&gt;
&lt;br /&gt;
Every level&amp;#039;s face also has an alternative form that can be created. These alternate faces are shown briefly on the loading screen when playing a level for the first time, and can also be found in the game&amp;#039;s manual and website. Making these alternative faces will reward the player with additional Art points.&lt;br /&gt;
&lt;br /&gt;
Completing all four routes will unlock the ability to toggle three additional settings in the options menu:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Texture&amp;#039;&amp;#039;&amp;#039;: Overlays a texture onto every shape.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fukuwarai&amp;#039;&amp;#039;&amp;#039;: Makes the active shape as well as all previously placed shapes invisible until the end of the stage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duet&amp;#039;&amp;#039;&amp;#039;: Enables a turn-based multiplayer mode. Whenever one player fails to move a shape correctly, it will become the other player&amp;#039;s turn.&lt;br /&gt;
&lt;br /&gt;
If you get 350 total points on any route, that route&amp;#039;s bonus stage will be unlocked.  The bonus stages act as free-paint modes, allowing you to make faces without having to worry about rhythmic timing or copying the computer player&amp;#039;s actions.&lt;br /&gt;
&lt;br /&gt;
==Tracklist==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Track&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Genre&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Happy Peace Smile&lt;br /&gt;
| [[Namihei Panda]]&lt;br /&gt;
| Pops&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Swan Song 2000&lt;br /&gt;
| [[Panda Stewart]]&lt;br /&gt;
| Disco&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| Fat Tiger Blues&lt;br /&gt;
| [[Torkee]]&lt;br /&gt;
| R&amp;amp;B&lt;br /&gt;
|-&lt;br /&gt;
| Dr Boochang Lee&lt;br /&gt;
| [[Klinton]]&lt;br /&gt;
| Funk&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 4&lt;br /&gt;
| Something in Heaven&lt;br /&gt;
| [[Hajime]]&lt;br /&gt;
| Jazz&lt;br /&gt;
|-&lt;br /&gt;
| Dabster &amp;amp; Dubstar&lt;br /&gt;
| [[Adidos]]&lt;br /&gt;
| Reggae&lt;br /&gt;
|-&lt;br /&gt;
| Rock the Rocket&lt;br /&gt;
| [[Tomson]]&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| Green Castle&lt;br /&gt;
| [[Kwai Polnuki]]&lt;br /&gt;
| Polka&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| Wondering Bullfighter&lt;br /&gt;
| [[Gaudi Barcelona]]&lt;br /&gt;
| Flamenco&lt;br /&gt;
|-&lt;br /&gt;
| Quiet Rose&lt;br /&gt;
| [[Beatty]]&lt;br /&gt;
| Bossa Nova&lt;br /&gt;
|-&lt;br /&gt;
| Apollo Comic&lt;br /&gt;
| [[808]]&lt;br /&gt;
| Techno&lt;br /&gt;
|-&lt;br /&gt;
| Durian Moon&lt;br /&gt;
| [[Acadi]]&lt;br /&gt;
| Ethno&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Bonus&lt;br /&gt;
| Water #036&lt;br /&gt;
|N/A&lt;br /&gt;
| Modern&lt;br /&gt;
|-&lt;br /&gt;
| Steel #036&lt;br /&gt;
|N/A&lt;br /&gt;
| Modern&lt;br /&gt;
|-&lt;br /&gt;
| Universe #036&lt;br /&gt;
|N/A&lt;br /&gt;
| Modern&lt;br /&gt;
|-&lt;br /&gt;
| Voice #036&lt;br /&gt;
|N/A&lt;br /&gt;
| Modern&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The name of Fukuwarai mode refers to a Japanese children&amp;#039;s game similar to Pin the Tail on the Donkey, where blindfolded players attempt to pin body parts onto a blank face.&lt;br /&gt;
* A demo version appears on the coverdisc for the March 2000 issue of Famitsu Wave magazine, containing the first stage. The build appears to be from late 1999 and has some graphical differences, mostly in the menus.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://archive.org/details/RhythmNFaceArtBook Rhythm &amp;#039;n&amp;#039; Face Companion Book]&lt;br /&gt;
* [http://www.osd.co.jp/rhythm/index.html Rhythm &amp;#039;n&amp;#039; Face section on old OSD website]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[●▲■]], a game with a very similar control scheme.&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
[[Category: PS1 Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Category:PS1_Games&amp;diff=4461</id>
		<title>Category:PS1 Games</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Category:PS1_Games&amp;diff=4461"/>
		<updated>2023-12-20T22:02:53Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Put in Games category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Games released for the PlayStation 1.&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Category:PS1_Games&amp;diff=4460</id>
		<title>Category:PS1 Games</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Category:PS1_Games&amp;diff=4460"/>
		<updated>2023-12-20T22:02:14Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Initial commit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Games released for the PlayStation 1.&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=LSD:_Dream_Emulator&amp;diff=4459</id>
		<title>LSD: Dream Emulator</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=LSD:_Dream_Emulator&amp;diff=4459"/>
		<updated>2023-12-20T22:01:43Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add PS1 Games category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=LSD: Dream Emulator&lt;br /&gt;
|janame=LSD&lt;br /&gt;
|image=File:Lsdcover.png&lt;br /&gt;
|date=22 October 1998&lt;br /&gt;
|type=Videogame&lt;br /&gt;
|lost=&amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LSD: Dream Emulator&amp;#039;&amp;#039;&amp;#039; is an exploration video game developed by [[Outside Directors Company]] and published by [[Asmik Ace Entertainment]] for the [[Playstation]]. The concept for the game was based on OSD employee [[Hiroko Nishikawa]]&amp;#039;s dream diary, which she kept for over a decade. The diary was released as a book called [[Lovely Sweet Dream]] to go along with the game.&amp;lt;ref&amp;gt;http://www.hardcoregaming101.net/lsd-dream-emulator/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game released in Japan on 22 October 1998, alongside the music CD [[LSD and Remixes]], the previously mentioned book, and a bonus one-song music CD titled [[Lucy in the Sky with Dynamites]] bundled with limited copies.&lt;br /&gt;
&lt;br /&gt;
On August 11, 2010, the game was re-released on the Japanese PlayStation Store under the PS1 Classics section, for ¥617 (equivalent to $5 at the time). This version received a D (17+) rating from CERO (the Japanese equivalent of the ESRB or PEGI).&amp;lt;ref&amp;gt;https://web.archive.org/web/20180313225257/https://store.playstation.com/ja-jp/product/JP0004-NPJJ00430_00-0000000000000001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LSD: Dream Emulator has gained a cult following because of its surreal contents and its scarcity, commonly placed in the top 5 on lists of the rarest/most expensive PlayStation games. Copies on eBay range in price from $700-$1,500.&lt;br /&gt;
&lt;br /&gt;
===Limited/Normal edition discrepancy===&lt;br /&gt;
Numerous marketing materials advertise the game to have two versions: a limited version including the bonus CD and a normal version which does not have the bonus CD; however all ~200 copies documented since the early 2000&amp;#039;s have been the limited edition. This paradoxically implies that the &amp;quot;normal&amp;quot; release had &amp;#039;&amp;#039;less&amp;#039;&amp;#039; copies produced than the limited edition and may not even exist. &lt;br /&gt;
&lt;br /&gt;
A [https://psxdatacenter.com/ PlayStation archival website] makes the distinction between the limited edition ([https://psxdatacenter.com/games/J/L/SLPS-01556.html SLPS-01556]) and normal edition (supposedly with the ID number [https://psxdatacenter.com/games/J/L/SLPS-01642.html SLPS-01642]), which only raises more questions as the ID given to the normal version would mean Sony catalogued it &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the limited version.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The game takes place in a first-person perspective in a 3D surreal environment. The player&amp;#039;s &amp;quot;goal&amp;quot; is to explore said environments. The controls are tank controls; the player can move forwards or backwards, turn, strafe, run, look up and behind.&lt;br /&gt;
&lt;br /&gt;
The game is played in short sequences or &amp;quot;dreams&amp;quot;. The initial location of each dream is randomized. The player can access other environments by bumping into objects or going through tunnels, a mechanic named &amp;quot;linking&amp;quot;. Bumping into certain special objects, like animal and people, will result in a &amp;quot;stranger&amp;quot; dream.&lt;br /&gt;
&lt;br /&gt;
The environments are usually the same, like a Japanese village or a house, but they may be populated by random objects and the default textures swapped with other textures.&lt;br /&gt;
&lt;br /&gt;
Each dream can be about 10 minutes long, then the player will &amp;quot;wake up&amp;quot;. However, if the player falls off a pit or a hole, the dream will be cut short.&lt;br /&gt;
&lt;br /&gt;
After a dream, another &amp;quot;day&amp;quot; passes in-game, and the dream is marked in a graph. The graph rates the dreams in relation to it being an Upper, Downer, Static or Dynamic dream. The more the player plays the game, the textures of the environments change more often. Also, there&amp;#039;s the possibility of encountering the [[Spy]], who removes the ability to recall a dream in Flashback.&lt;br /&gt;
&lt;br /&gt;
After a certain number of days, the Flashback option will appear. It allows the player to play an abbreviated version of the last dream they played.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a video or dream journal excerpt may take the place of a regular dream.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The idea of the [[Linking|linking]] mechanic was derived from Sato&amp;#039;s experiences playing racing games. He found them boring as a non-skilled player and envisioned an idea of a game where you were rewarded for smashing the car into a wall and taken somewhere else, believing that to be more entertaining for people bad at those types of games. While trying to work out how to make this mechanic make sense, he had the thought that nothing like that happens in real life, but it could happen in dreams, inspiring the game&amp;#039;s setting.&amp;lt;ref&amp;gt;https://daily.redbullmusicacademy.com/2017/11/osamu-sato-interview&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&amp;#039;s website went live in late 1996. On January 18, 1997, OSD posted an announcement that development had begun.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Many, many, completely false rumors have been written about LSD: Dream Emulator. The bulk of them come from the game&amp;#039;s peak in popularity during the early 2010&amp;#039;s, when no context surrounding it was readily accessible in the west. Such rumors include the game being:&lt;br /&gt;
* Developed by a woman.&lt;br /&gt;
* Developed by someone who committed suicide.&lt;br /&gt;
* Developed by a [[Osamu Sato|husband]] and [[Hiroko Nishikawa|wife]].&lt;br /&gt;
* Procedurally generated.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* According to OSD, the title refers not to the drug named [[wikipedia:LSD|LSD]], rather standing for &amp;quot;Link Speed Dream&amp;quot;.&amp;lt;ref&amp;gt;https://web.archive.org/web/19980221074326/http://compu-lsd.com/lsd/index.html&amp;lt;/ref&amp;gt; This would make the game&amp;#039;s full title &amp;quot;Link Speed Dream: Dream Emulator&amp;quot;.&lt;br /&gt;
* On some emulators, the game&amp;#039;s water may rapidly flash different colors. This is not the intended look and does not appear on original hardware.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
[[Category: PS1 Games]]&lt;br /&gt;
{{LSDEntities}}&lt;br /&gt;
{{LSDFields}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Rhythm_%27n%27_Face_Supplementary_Reader&amp;diff=4458</id>
		<title>Rhythm &#039;n&#039; Face Supplementary Reader</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Rhythm_%27n%27_Face_Supplementary_Reader&amp;diff=4458"/>
		<updated>2023-12-20T21:53:41Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Added to Books category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=Rhythm &amp;#039;n&amp;#039; Face Supplementary Reader&lt;br /&gt;
|janame=リズムンフェイス副読本&lt;br /&gt;
|image=File:Rnffdh.png&lt;br /&gt;
|type=Book&lt;br /&gt;
|date=2000&lt;br /&gt;
|lost=&amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rhythm &amp;#039;n&amp;#039; Face Supplementary Reader&amp;#039;&amp;#039;&amp;#039; (リズムンフェイス副読本) is a book by [[OutSide Directors Company]], published by Asmik Ace Entertainment. It was included as a bonus item with purchases of [[Rhythm &amp;#039;n&amp;#039; Face|the titular game]]. &lt;br /&gt;
&lt;br /&gt;
The first half of the book shows how to design characters using combinations of circles, triangles, and squares, similar to [[The Art of Computer Designing]]. The second half is more focused on the game itself, explaining the concept and how to play. It also provides lists of inputs to create example designs in the game&amp;#039;s bonus free paint stages. The remaining pages feature impressions from various magazine editors and artists, as well as art that they created in the game. The corners of most pages contain photos labeled &amp;quot;On the Street,&amp;quot; which depict real world examples of the basic shapes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Art}}&lt;br /&gt;
[[Category: Books]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Lovely_Sweet_Dream&amp;diff=4457</id>
		<title>Lovely Sweet Dream</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Lovely_Sweet_Dream&amp;diff=4457"/>
		<updated>2023-12-20T21:52:19Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Added to Books category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=Lovely Sweet Dream&lt;br /&gt;
|janame=ラブリー・スイート・ドリーム&lt;br /&gt;
|image=File:Lovely Sweet Dream.jpg&lt;br /&gt;
|date=22 October 1998&lt;br /&gt;
|type=Book&lt;br /&gt;
|lost=&amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lovely Sweet Dream&amp;#039;&amp;#039;&amp;#039; is a book written by [[Hiroko Nishikawa]] and published by Media Factory. It was released alongside [[LSD: Dream Emulator]] and the soundtrack [[LSD and Remixes]]. The book is a collection of entries from Nishikawa&amp;#039;s dream diary, which served as the basis for the game. 80 artists from around the world contributed artwork to the project. The illustrated dreams are accompanied by English translations, with the remainder being presented exclusively in Japanese.&lt;br /&gt;
&lt;br /&gt;
Several in-game entities and even locations are [[:Category:Based on dream diary|inspired by the diary]]. Some dreams are directly quoted in the game&amp;#039;s [[Text Dream]]s.&lt;br /&gt;
&lt;br /&gt;
==Exhibition==&lt;br /&gt;
&lt;br /&gt;
From March 8 to April 2, 1999, a Lovely Sweet Dream exhibition was held in Ginza at Creation Gallery G8, where the aforementioned artworks were displayed.&lt;br /&gt;
&lt;br /&gt;
{{Art}}&lt;br /&gt;
[[Category: Books]]&lt;br /&gt;
{{NeedsImages}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=The_Art_of_Computer_Designing&amp;diff=4456</id>
		<title>The Art of Computer Designing</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=The_Art_of_Computer_Designing&amp;diff=4456"/>
		<updated>2023-12-20T21:50:54Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Fix category typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{MediaInfobox&lt;br /&gt;
|name=The Art of Computer Designing: A Black and White Approach&lt;br /&gt;
|image= File:Aocd_e.png&lt;br /&gt;
|janame=コンピューデザイン　-カタチの発想法-&lt;br /&gt;
|date=June 1993&lt;br /&gt;
|type=Book&lt;br /&gt;
|lost=&amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Art of Computer Designing&amp;#039;&amp;#039;&amp;#039; is a book by [[Osamu Sato]], first published in 1993 by Graphic-Sha. It serves as a tutorial to approaching [https://en.wikipedia.org/wiki/Vector_graphics vector graphics] with Sato&amp;#039;s design philosophy, providing many examples of his work to demonstrate the possibilities of using different shapes or techniques. Copies were bundled with a Mac format &amp;#039;gift disk&amp;#039; that includes a Director animation, pictograms, and the OS Compu Bold font. &lt;br /&gt;
&lt;br /&gt;
==2020 edition==&lt;br /&gt;
An updated version was published by Colpa Press in Spring 2020. This edition contains a new cover and introduction by Sato, an updated translation by Kensuke Hidaka, and some additional examples. An edition of 250 copies was announced (later reduced to 200).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aocd20.png|2020 edition cover art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://archive.org/details/satoArtOfComputerDesigning The book on archive.org]&lt;br /&gt;
&lt;br /&gt;
{{Art}}&lt;br /&gt;
[[Category: Books]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=The_Art_of_Computer_Designing&amp;diff=4455</id>
		<title>The Art of Computer Designing</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=The_Art_of_Computer_Designing&amp;diff=4455"/>
		<updated>2023-12-20T21:50:17Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Added to Books category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{MediaInfobox&lt;br /&gt;
|name=The Art of Computer Designing: A Black and White Approach&lt;br /&gt;
|image= File:Aocd_e.png&lt;br /&gt;
|janame=コンピューデザイン　-カタチの発想法-&lt;br /&gt;
|date=June 1993&lt;br /&gt;
|type=Book&lt;br /&gt;
|lost=&amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Art of Computer Designing&amp;#039;&amp;#039;&amp;#039; is a book by [[Osamu Sato]], first published in 1993 by Graphic-Sha. It serves as a tutorial to approaching [https://en.wikipedia.org/wiki/Vector_graphics vector graphics] with Sato&amp;#039;s design philosophy, providing many examples of his work to demonstrate the possibilities of using different shapes or techniques. Copies were bundled with a Mac format &amp;#039;gift disk&amp;#039; that includes a Director animation, pictograms, and the OS Compu Bold font. &lt;br /&gt;
&lt;br /&gt;
==2020 edition==&lt;br /&gt;
An updated version was published by Colpa Press in Spring 2020. This edition contains a new cover and introduction by Sato, an updated translation by Kensuke Hidaka, and some additional examples. An edition of 250 copies was announced (later reduced to 200).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aocd20.png|2020 edition cover art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://archive.org/details/satoArtOfComputerDesigning The book on archive.org]&lt;br /&gt;
&lt;br /&gt;
{{Art}}&lt;br /&gt;
[[Category: Books]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Corporate_Identity_and_Works&amp;diff=4454</id>
		<title>Corporate Identity and Works</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Corporate_Identity_and_Works&amp;diff=4454"/>
		<updated>2023-12-20T21:49:50Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Added to Books category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=   Out Side Directors Company Limited: Corporate Identity and Works&lt;br /&gt;
|janame= Out Side Directors Company Limited: Corporate Identity and Works&lt;br /&gt;
|image=  File:Ciaw.png&lt;br /&gt;
|date=   1991?&lt;br /&gt;
|type=   Book&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Corporate Identity and Works&amp;#039;&amp;#039;&amp;#039; is a book by Osamu Sato and OutSide Directors Company, likely published around late 1991. It is essentially a portfolio of graphics work that Sato and his company produced between 1986 and 1991.&lt;br /&gt;
&lt;br /&gt;
{{Art}}&lt;br /&gt;
[[Category: Books]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=User:SalsaGal&amp;diff=3746</id>
		<title>User:SalsaGal</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=User:SalsaGal&amp;diff=3746"/>
		<updated>2023-11-25T10:41:25Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add music template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heya! I&amp;#039;m Em! Feel free to say hi to me on Discord at &amp;lt;code&amp;gt;@salsagal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UserboxFavGameEM}}&lt;br /&gt;
{{Template:UserFavMusic/objless83}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Pon&amp;diff=3738</id>
		<title>Pon</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Pon&amp;diff=3738"/>
		<updated>2023-11-25T03:38:50Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add arthritis trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pon.png|right|Pon.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pon&amp;#039;&amp;#039;&amp;#039; is a yellow, upright-walking dog who is the main character of the [[Roly Polys]] series. [[Cho]] serves as a foil to Pon, playing substantially more pranks on him than on the other characters. In fact, this dynamic may be a reference to the phrase central to the [[Rolypolys no Nanakorobi Yaoki|first game]], &amp;quot;The Quick Brown Fox Jumps Over The Lazy Dog&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Appears in==&lt;br /&gt;
* [[Against]]&lt;br /&gt;
* [[Blue]]&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
* [[Go]]&lt;br /&gt;
* [[Jack]]&lt;br /&gt;
* [[Little]]&lt;br /&gt;
* [[Nobody&amp;#039;s]]&lt;br /&gt;
* [[Own]]&lt;br /&gt;
* [[Rain]]&lt;br /&gt;
* [[Sleeping]]&lt;br /&gt;
* [[Who/with]]&lt;br /&gt;
* [[You]]&lt;br /&gt;
&lt;br /&gt;
==Book entry==&lt;br /&gt;
&amp;quot;Pon the dog likes nothing better than to take it easy, not thinking about anything. For that reason, he often finds himself the unfair target of Cho who can&amp;#039;t stand seeing anyone not doing anything and never fails to get angry when he does. But this doesn&amp;#039;t seem to worry Pon, who doesn&amp;#039;t care what Cho does to him. He spends most of his time lying around doing nothing but he&amp;#039;s extremely tenacious when it comes to food. He&amp;#039;ll do anything to get food. He has a strange habit - raising both arms and sitting down with a big bump.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* His mother has arthritis, as confirmed in Roly-Poly&amp;#039;s 2.&lt;br /&gt;
&lt;br /&gt;
{{RolyPolysCharacters}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Eastern_Mind:_The_Lost_Souls_of_Tong-Nou&amp;diff=3123</id>
		<title>Eastern Mind: The Lost Souls of Tong-Nou</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Eastern_Mind:_The_Lost_Souls_of_Tong-Nou&amp;diff=3123"/>
		<updated>2023-11-07T01:30:19Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Undo revision 3119 by Potatoimpact (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=   Eastern Mind: The Lost Souls of Tong-Nou&lt;br /&gt;
|janame= 東脳&lt;br /&gt;
|image=  File:EasternMindCover.png&lt;br /&gt;
|date=   JP: May 21, 1994 (Mac) &amp;lt;br&amp;gt; October 21, 1995 (Windows) &amp;lt;br&amp;gt; NA: December 1995 &lt;br /&gt;
|type=   Videogame&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tong-Nou&amp;#039;&amp;#039;&amp;#039; (東脳, &amp;#039;&amp;#039;Ton&amp;#039;nō&amp;#039;&amp;#039; lit. East Mind), localized in the west as &amp;#039;&amp;#039;&amp;#039;Eastern Mind: The Lost Souls of Tong-Nou&amp;#039;&amp;#039;&amp;#039;, is a 1994 point-and-click video game developed by [[OutSide Directors Company]] and published by Sony Music Entertainment for Microsoft Windows and Macintosh. Like OSD&amp;#039;s other 3D projects from this time period, game areas and characters were modeled by [[Noboru Iizuka]] in a classic-Macintosh build of &amp;#039;&amp;#039;Strata&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The game was originally released for Macintosh in Japan on May 21, 1994, with a Windows port arriving the following year. The US version was published by Sony Imagesoft and released on both platforms in late 1995.&lt;br /&gt;
&lt;br /&gt;
Its sequel, [[Chu-Teng]], was released in Japan only in 1995. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
The story begins with [[Rin]] getting their soul stolen by [[Tong-Nou]], a living &amp;quot;island&amp;quot; with a long history of devouring human souls. Tong-Nou is a giant green head, with his ears, cheeks, and the back of his head leading into a different &amp;quot;land&amp;quot;. Each land is themed after one of the five elements of [[wikipedia: Wuxing (Chinese philosophy)|wuxing]].&lt;br /&gt;
&lt;br /&gt;
Rin embarks on a journey to Tong-Nou to retrieve his soul. Before doing so, he decides to visit the Yashiro shrine. On the way he meets a white snake who gifts him with the [[Furoshiki]], in which Rin can carry items, and an [[Amulet]], a one-use item that will protect him from death. At the Yashiro shrine, Rin receives a temporary soul from an old man. This temporary soul will last him 49 days.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at Tong-Nou, a strange island in the shape of a human head, Rin dies after the player finds some way to kill him. However, once he does so, he is told that from now he will acquire nine lives, and that his soul exists as five [[Magatama|Magatamas]] scattered across the five lands of Tong-Nou. Only when he has them all may he retrieve his soul. He is given a [[Mirror]], as well as a [[Nameplate]] bearing his name.&lt;br /&gt;
&lt;br /&gt;
Then, he is directed to the roots of [[Mingke-shu]], the Tree of Life. Here, he can select one each from a set of two eyes, two noses, and two mouths, to be reborn as a creature bearing those parts. He is given a mission to complete, and instructions on how to complete it. Half of these missions are simple and require little input from the player besides clicks, while the other half involve fulfilling some menial task for one of the four Kings.&lt;br /&gt;
&lt;br /&gt;
When each creature&amp;#039;s mission is completed, that creature will also die. Again, Rin is given a Nameplate bearing the creature&amp;#039;s name and directed back to the roots of Mingke-shu to be reborn once more as a different creature.&lt;br /&gt;
&lt;br /&gt;
In total, there are eight creatures to be reborn as, and so eight more Nameplates to acquire ([[Byou]], [[Tou]], [[Sha]], [[Kai]], [[Jin]], [[Retsu]], [[Zen]] and [[Gyou]]).&lt;br /&gt;
&lt;br /&gt;
Once each of the creatures&amp;#039; missions has been accomplished, and all eight Nameplates acquired, Rin is reborn as himself once more, and instructed to go to the Central Mountain Tong-nou and break the seal on the mountain. This is done by placing all nine Nameplates into the seal.&lt;br /&gt;
&lt;br /&gt;
Having broken the seal, Rin heads up the steps to the top of the mountain. Partway up, he encounters an image of [[Tou-gyou]]. This image tells him where to acquire four of the Magatamas that make up Rin&amp;#039;s soul. Once he speaks to the image while in possession of the four Magatamas, it tells him that he still lacks the power to retrieve his soul. It then gifts him with a [[Katana Gem]] containing the force of Earth (Source). Rin must then fill this Gem with four other forces from the other four lands of Tong-Nou. To do so, he must visit the images of Tou-gyou that exist in these lands. Firstly, he must visit [[Yui-wang]], the Land of Desire, to acquire the force of Metal (Eternity), then [[Mon-chien]], the Land of Dreaming, for the force of Water (Change), then [[Ming-ken]], the Land of Life, for the force of Wood (Life), and finally [[Shi-chieng]], the Land of Time, for the force of Fire (Confrontation).&lt;br /&gt;
&lt;br /&gt;
Once the Gem has been filled with all five forces, Rin goes back to the Central Mountain Tong-nou. Tou-gyou&amp;#039;s image creates the [[Katana of Five Forces]] from the Gem, and tells Rin that the time to recover his soul has come. Rin climbs to the Octagonal Shrine [[Par-fang]] at the top of the mountain and enters. Here, statues of the four kings of Tong-Nou have entrapped the fifth and final Magatama of Rin&amp;#039;s soul, the Earth Magatama. Rin uses the Katana of Five Forces to set the Magatama free. Then, the empty shell of Rin&amp;#039;s soul appears. He places the five Magatamas into the shell and his soul is restored.&lt;br /&gt;
&lt;br /&gt;
Tou-gyou, the king of the Central Mountain, who had also been set free by the Katana, appears in the flesh. He explains to Rin that [[Tong-Nou]] is not an island that devours human souls. It is an island that purifies troubled souls. The four kings of the four lands had discovered that they could use the souls&amp;#039; Magatamas for their own selfish needs. They had trapped [[Tou-gyou]] in the Octagonal Shrine to prevent him from interfering with their plans, and tore him into eight pieces and scattered them all over the [[Tong-Nou]] world. He explains that he had been calling out for a soul to save him, but none had been strong enough to withstand the powers of the four kings and were devoured. Rin&amp;#039;s soul, however, was strong enough, and he was able to travel the Tong-Nou world and restore Tou-gyou to health. In doing so, his soul became more powerful than ever before. Rin&amp;#039;s soul returns to him once more, and the game ends.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
{{EasternMindLands}}&lt;br /&gt;
{{EasternMindCharacters}}&lt;br /&gt;
{{EasternMindItems}}&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=User:SalsaGal&amp;diff=2959</id>
		<title>User:SalsaGal</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=User:SalsaGal&amp;diff=2959"/>
		<updated>2023-10-27T09:18:05Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heya! I&amp;#039;m Em! Feel free to say hi to me on Discord at &amp;lt;code&amp;gt;@salsagal&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UserboxFavGameEM}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Roots&amp;diff=2900</id>
		<title>Roots</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Roots&amp;diff=2900"/>
		<updated>2023-10-19T02:51:00Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Mention potential reference source.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=   Roots&lt;br /&gt;
|janame= Roots&lt;br /&gt;
|image=  File:Roots.jpg&lt;br /&gt;
|date=   16 November 2022&lt;br /&gt;
|type=   Album&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roots&amp;#039;&amp;#039;&amp;#039; is an album by [[Osamu Sato]] that released on 16 November 2022. The title is inspired by Sato spending time in Kyoto, his birthplace, and reflecting on his ancestors there. The album features a vocal and mouth harp performance from Makigami Koichi of the band Hikashu, in addition to work from several of Sato&amp;#039;s frequent collaborators. Two of the tracks on the album remixes of songs sold in the &amp;#039;&amp;#039;LSD Transformed&amp;#039;&amp;#039; NFT collection.&lt;br /&gt;
&lt;br /&gt;
==Tracklist==&lt;br /&gt;
#Sad Sun&lt;br /&gt;
#33 Jazz Funk Greats&lt;br /&gt;
#Face To Face&lt;br /&gt;
#Kyoto Psycho ( LSD TRANSFORMED) &amp;#039;&amp;#039;[sic]&amp;#039;&amp;#039;&lt;br /&gt;
#Minimal Monk&lt;br /&gt;
#Sun Flower (LSD TRANSFORMED)&lt;br /&gt;
#Samrai Guitar&lt;br /&gt;
#Sine Esperant&lt;br /&gt;
#Electric Spaut&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;33 Jazz Funk Greats&amp;quot; is likely a reference to the Throbbing Gristle album &amp;quot;20 Jazz Funk Greats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* https://twitter.com/osd_word/status/1577568601761947650&lt;br /&gt;
* https://ultra-shibuya.com/products/4526180628682&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Lucy_in_the_Sky_with_Dynamites&amp;diff=2899</id>
		<title>Lucy in the Sky with Dynamites</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Lucy_in_the_Sky_with_Dynamites&amp;diff=2899"/>
		<updated>2023-10-19T02:49:22Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Mention potential title source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=   Lucy in the Sky with Dynamites&lt;br /&gt;
|janame= Lucy in the Sky with Dynamites&lt;br /&gt;
|image=  File:LucySkyDynamites.png&lt;br /&gt;
|date=   22 October 1998&lt;br /&gt;
|type=   Song&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0F0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lucy in the Sky with Dynamites&amp;#039;&amp;#039;&amp;#039; is a music CD that came packaged with the limited edition of [[LSD: Dream Emulator]]. It consists of a single, exactly 1-hour-long track, unofficially split into different segments in some online downloads. It is a completely unique song containing no elements from [[LSD and Remixes]] or the game&amp;#039;s internal music.&lt;br /&gt;
&lt;br /&gt;
==Track listing==&lt;br /&gt;
* Lucy in the Sky with Dynamites (60:00)&lt;br /&gt;
&lt;br /&gt;
==Personnel==&lt;br /&gt;
Adapted from Lucy in the Sky with Dynamites liner notes.&lt;br /&gt;
&lt;br /&gt;
* Osamu Sato – producer, programming, digital conductor, mixing&lt;br /&gt;
* Out Ass Mao – producer, synthesizer (electric wave)&lt;br /&gt;
* Tetsuya Yamamoto – keyboards, programming&lt;br /&gt;
* Hiroshi Mizuide – synthesizer, bass, programming&lt;br /&gt;
* Shinobu Narita – guitar&lt;br /&gt;
* Shigeru Terauchi – trumpet&lt;br /&gt;
* Yumi Komatsu – cello&lt;br /&gt;
* Aki Yanagisawa – soprano&lt;br /&gt;
* Toru Yamazaki – mixing&lt;br /&gt;
* Mitsukazu Tanaka – mastering&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The title is likely a reference to the song &amp;quot;Lucy in the Sky with Diamonds&amp;quot; by The Beatles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:LSD]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Ni-a-mong&amp;diff=2881</id>
		<title>Ni-a-mong</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Ni-a-mong&amp;diff=2881"/>
		<updated>2023-09-25T00:07:36Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Remove incorrect purpose according to Nosamu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TongNouCharacterInfobox&lt;br /&gt;
|name=Ni-a-mong&lt;br /&gt;
|image=File:NiAmong.png&lt;br /&gt;
|width=149&lt;br /&gt;
|land=[[Shi-chieng]]&lt;br /&gt;
|location=[[Tong-tah]]&lt;br /&gt;
|role=Creature&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ni-a-mong&amp;#039;&amp;#039;&amp;#039; is a member of the [[A-mong Family]] of thieves, and is associated with the Land of Time [[Shi-chieng]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ni-a-mong shares the same general look as the rest of the A-mong family. Much like them, Ni-a-mong is a tripedal humanoid creature donning wooden sandals, a cape, a symbol on their chest, and a hat with an eyeball and seal with a symbol on it. Ni-a-mong is distinguished by their turquoise coloration, as well as their symbol of choice being two vertical lines (the Tong-Nou Script symbol for &amp;quot;2&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
Ni-a-mong will randomly appear on Floor 2 of the Fire Tower of Time [[Tong-tah]]. When clicked on they will attempt to steal a random item from the [[Furoshiki]] and dash off.&lt;br /&gt;
&lt;br /&gt;
===Item Preference===&lt;br /&gt;
Ni-a-mong will attempt to steal the [[Tong-Nou Illustrated Book]], [[Compass]], or [[Eye-Glasses]]. Should Rin have none of those items, they will be unable to steal anything.&lt;br /&gt;
&lt;br /&gt;
==Tong-Nou Book Entry==&lt;br /&gt;
===Likes===&lt;br /&gt;
[...] &amp;#039;&amp;#039;Ni-a-mong will take anything.&amp;#039;&amp;#039; [...]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Strangely, and perhaps counter-intuitively, Ni-a-mong does not actually take any item like his entry in the Tong-Nou Book may suggest; he has a preference for items that are primarily useful inside [[Shi-chieng]].&lt;br /&gt;
&lt;br /&gt;
{{EasternMindCharacters}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Hiroko_Nishikawa&amp;diff=2710</id>
		<title>Hiroko Nishikawa</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Hiroko_Nishikawa&amp;diff=2710"/>
		<updated>2023-07-21T14:37:24Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add birth year&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HirokoNishikawaMDN.png|thumb|right|Photo sourced from MDN magazine, February 2000]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hiroko Nishikawa&amp;#039;&amp;#039;&amp;#039; (born 1962&amp;lt;ref&amp;gt;MDN February 2000&amp;lt;/ref&amp;gt;) was a frequent source of ideas for [[Outside Directors Company]] during her time there, including some or all of the stories for [[Eastern Mind: The Lost Souls of Tong-Nou]], [[Chu-Teng]] and [[LSD: Dream Emulator]]. She is the author of the dream diary which inspired LSD&amp;#039;s environments, later published into the book [[Lovely Sweet Dream]] to go along with the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Hiroko_Nishikawa&amp;diff=2709</id>
		<title>Hiroko Nishikawa</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Hiroko_Nishikawa&amp;diff=2709"/>
		<updated>2023-07-21T14:33:47Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Use higher quality image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HirokoNishikawaMDN.png|thumb|right|Photo sourced from MDN magazine, February 2000]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hiroko Nishikawa&amp;#039;&amp;#039;&amp;#039; was a frequent source of ideas for [[Outside Directors Company]] during her time there, including some or all of the stories for [[Eastern Mind: The Lost Souls of Tong-Nou]], [[Chu-Teng]] and [[LSD: Dream Emulator]]. She is the author of the dream diary which inspired LSD&amp;#039;s environments, later published into the book [[Lovely Sweet Dream]] to go along with the game.&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=File:HirokoNishikawaMDN.png&amp;diff=2708</id>
		<title>File:HirokoNishikawaMDN.png</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=File:HirokoNishikawaMDN.png&amp;diff=2708"/>
		<updated>2023-07-21T14:32:09Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Hiroko Nishikawa from the MDN February 2000 magazine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hiroko Nishikawa from the MDN February 2000 magazine&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Osamu_Sato&amp;diff=2705</id>
		<title>Osamu Sato</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Osamu_Sato&amp;diff=2705"/>
		<updated>2023-07-20T05:08:55Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Expand on his personal life&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Osamu Sato&amp;#039;&amp;#039;&amp;#039; (佐藤 理, Satō Osamu) is a Japanese digital artist, photographer, and composer. His first published work was the ambient music album [[Objectless (1983)]]. His first work in the video game industry was [[Eastern Mind: The Lost Souls of Tong-Nou]], which first released in Japan for Classic Mac OS in 1994, and in North America for Microsoft Windows the following year. In 1998, he produced and composed the music for the video game [[LSD: Dream Emulator]] on the PlayStation, which later became his most recognizable work outside of Japan.&lt;br /&gt;
&lt;br /&gt;
==Personal Life==&lt;br /&gt;
He was born on April 14, 1960 in Kyoto, Japan. His brother, [[Takumi Sato]], was a ceramics artist. He studied photographic science and graphic design at an art university in Tokyo&amp;lt;ref&amp;gt;https://www.osamusato.net/#about&amp;lt;/ref&amp;gt;, as well as design and color composition from a kimono dying master. This was the origin of his taste of traditional Japanese color design. During his time at the university, he taught himself how to play a synthesizer and released his first album [[Objectless (1983)]]. His photography skills got him a job as a cameraman at Mos Advertising, Inc. where he learned graphic design, how to make music videos, and how to use computers.&amp;lt;ref&amp;gt;https://web.archive.org/web/20010408045005/http://www.compu-osd.com/SATO-E/profile-e.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Career==&lt;br /&gt;
His first visual art exhibition was [[Alphabetical Orgasm|The Alphabetical Orgasm]] in 1991. He released many art pieces in the time since, receiving a Grand Prix at the digital entertainment program by Sony Music, who would later publish later fund and publish his first video game [[Eastern Mind: The Lost Souls of Tong-Nou]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Banaten&amp;diff=2704</id>
		<title>Banaten</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Banaten&amp;diff=2704"/>
		<updated>2023-07-20T04:25:30Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Clarify fried bananas reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Banaten1.png|right]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Banaten&amp;#039;&amp;#039;&amp;#039; is a red monkey who is a member of the [[Roly Polys]]. He is a computer genius and his favorite food is fried bananas, a reference to the [[LSD and Remixes|LSD track]].&lt;br /&gt;
&lt;br /&gt;
==Appears in==&lt;br /&gt;
* [[Against]]&lt;br /&gt;
* [[Heart]]&lt;br /&gt;
* [[Invention]]&lt;br /&gt;
* [[Jack]]&lt;br /&gt;
* [[Kettle]]&lt;br /&gt;
* [[Nobody&amp;#039;s]]&lt;br /&gt;
* [[Praise]]&lt;br /&gt;
* [[Quarrel]]&lt;br /&gt;
* [[Rain]]&lt;br /&gt;
* [[Time]]&lt;br /&gt;
&lt;br /&gt;
==Book entry==&lt;br /&gt;
This is one single-minded, smart young monkey. He can use a computer and his greatest skill is being able to make anything he wants to. His absolute favorite food is fried bananas. He doesn&amp;#039;t feel right if he hasn&amp;#039;t got fried bananas on hand at all times. Because of that he invented a machine that can make fried bananas, so you can see he&amp;#039;s pretty banana crazy. He&amp;#039;s not very good at physical activity and his weak point is climbing trees. But he developed a computer-controlled hi-tech ladder so that he can say &amp;quot;Even I can climb a tree.&amp;quot; I guess that&amp;#039;s a monkey&amp;#039;s pride for you.&lt;br /&gt;
&lt;br /&gt;
{{NeedsImages}}&lt;br /&gt;
{{RolyPolysCharacters}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Text_Dream&amp;diff=2703</id>
		<title>Text Dream</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Text_Dream&amp;diff=2703"/>
		<updated>2023-07-20T02:09:33Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add duration and graph position&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[LSD: Dream Emulator]], some dreams may display text either extracted from, or based off the [[Lovely Sweet Dream]] journal instead of a playable dream. They last ten to twelve seconds, and always leave the player in the centre of the [[Graph|graph]].&lt;br /&gt;
&lt;br /&gt;
== Transcripts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Translated by Chia except when marked&lt;br /&gt;
|-&lt;br /&gt;
! File name !! Japanese !! English translation&lt;br /&gt;
|-&lt;br /&gt;
| Spday01c || &amp;#039;&amp;#039;&amp;#039;蛙を捕まえる&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;通りは深い川になっている。胸のあたりまで水がくる。小さな蛙を見付けた私は、その蛙を捕まえようとする。蛙のやわらかい身体を握り締めたが、その気持ち悪い感覚に驚く。 || &amp;#039;&amp;#039;&amp;#039;“Catching a frog”&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;The passage&amp;#039;s become a deep river. The water reaches my chest area. I found a small frog, and I decided to grab it. I grasped its soft body firmly but I was startled by the gross sensation.&lt;br /&gt;
|-&lt;br /&gt;
| Spday01d || &amp;#039;&amp;#039;&amp;#039;鯨の尾鰭の行進&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;鯨が子供を産むために川を上っていくというニュースが街を賑わせている。黒い大きな尾尾鰭はとても立派なもので、その姿だけからでもとてつもない大きさの鯨たちが一斉に上流目指して進んでいると思われる。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Whale&amp;#039;s tail fin parade&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;The news about whales going up the river to give birth is spreading across the city. The black, huge tail fins are so extravagant - I think that the enormous whales go up the stream and advance all at once, by looking at its silhouette.&lt;br /&gt;
|-&lt;br /&gt;
| Spday01e || &amp;#039;&amp;#039;&amp;#039;猫の声&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;物干しのところに白猫がうずくまっている。駆け寄ると、猫は弱々しく哀しげな、そして機械のような声で、「会えてよかった」と繰り返して云うのだ。その初めて聞いた猫の声がとても哀れで、私は胸が一杯になる。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Cat&amp;#039;s voice&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;A white cat was crouched next to the clothesline. As I approached it, the cat repeatedly whispered, in a sad, monotone voice, &amp;quot;I am  glad to have met you.&amp;quot; Having listened to the cat&amp;#039;s voice for the  first time, my chest filled with anguish.&lt;br /&gt;
|-&lt;br /&gt;
| Spday01f || &amp;#039;&amp;#039;&amp;#039;追われる&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;誰かに追われている。それは組織のようなものだ。そこの小さな洋服店には今は引退した老師がいて、追われている私をかくまってくれる。しかし、私はこれからも敵に追われ続けるものだ。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;I&amp;#039;m being chased.&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Someone is chasing me. It is something like an organization. I was sheltered from my pursuers by an old man who recently moved into a small clothing shop. But, from today onwards, the enemy will  continue to pursue me.&lt;br /&gt;
|-&lt;br /&gt;
| Spday02c || &amp;#039;&amp;#039;&amp;#039;下着店&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;坂の下のビデオショップの前に、下着店がある。段ボールに山積みにされた下着たちは、「綿のパンツ五枚で五百円」店の横にまわると、段ボールにはドーベルマンのように大きな猫が入って売られている。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Underwear shop&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;At the foot of the hill, across from the video store, is an underwear shop. The pile of underwear in the cardboard box is labelled &amp;quot;Cotton undergarments, 5 for 500 Yen&amp;quot; Turning to the side of the store, inside a cardboard box, a large cat the size of a doberman is sold. [Note: The diary doesn&amp;#039;t say what kind of underwear is being sold, it just uses the generic &amp;#039;undergarments&amp;#039;]&lt;br /&gt;
|-&lt;br /&gt;
| Spday02d || &amp;#039;&amp;#039;&amp;#039;私の死ぬ日&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;私はあと二、三日後に死んでしまうことに決まった。これは運命だ。死ぬ日は二十六日。今から止めたいと思っても、もう駄目だ。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The day I die&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;It is confirmed that my life will end in less than two to three days. This is my fate. The day I die will be on the 26th. So there is no way of stopping me now. (PuPTooN)&lt;br /&gt;
|-&lt;br /&gt;
| Spday02e || &amp;#039;&amp;#039;&amp;#039;私の手を握る&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;そして車は、老木の中をくりぬいたような一軒の家へ着く。亡くなったひいおばあちゃんが出てきて、「よく来てくれたねえ」と云って、私の手を握った。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Ninth floor&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;The ninth floor of the apartment. In the past, an old lady used to live near the Japanese-style room. She was half insane. She was saying all kinds of bad things. Even if I asked her something it was like she couldn&amp;#039;t hear anything.&lt;br /&gt;
|-&lt;br /&gt;
| Spday02f || &amp;#039;&amp;#039;&amp;#039;彼は「希望」&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;山門を守っていた「あ」と「うん」の前に、赤鬼が居座る。二人の間から「たろう」という男の子が生まれた。彼は赤鬼のすきを見て、山門の前に渦巻く時間の流れに飛び込んで逃げた。彼は「希望」だ || &amp;#039;&amp;#039;&amp;#039;&amp;quot;He was &amp;#039;Hope&amp;#039;&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;The red demon sat in front of the two guardians, [[Ah]] and [[Ung]]. From these two, a boy named &amp;quot;Taro&amp;quot; was born. He slipped past the demon and escaped into the flow of time. It was his only hope. (PuPTooN)&lt;br /&gt;
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| Spday03c || &amp;#039;&amp;#039;&amp;#039;むにゅむにゅとしたもの&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;顔中が吹出物だらけ。鼻のてっぺんからも、分子構造モデルのような形のむにゅむにゅが出てきた。とても気持ち悪い。洗面所の窓に捨てにいく。外に出して窓をしめ、むにゅむにゅがどこへ飛んでいくのか、しばらく見ていた。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Those squishy things&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;My face was covered in erupted bits. Those squishy things that resemble molecular structures came from the tip of my nose. It felt very uncomfortable. I threw it out of the bathroom window. I closed the window shut. I stared at the window, wondering how far it went.&lt;br /&gt;
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| Spday03d || &amp;#039;&amp;#039;&amp;#039;有名人になってしまった自分&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;歌を唄う人たちのポスター、その中のひとりは自分。有名人になってしまった。図書館の一室。一般の質問者たちが待っている。座るといきなり、「○○の歌詞の意味は？」と聞かれる。どーでもいいじゃないか。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;To myself who became famous&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;There were singers on a poster. And one of them was me. I had become a celebrity. In one room of the library, there were people waiting for me to answer their questions. When I finally sat down, they asked me &amp;quot;What is the meaning of the lyrics in OO?&amp;quot;. I answered, whatever. (PuPTooN)&lt;br /&gt;
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| Spday03e || &amp;#039;&amp;#039;&amp;#039;赤ちゃんだけれど顔は大人&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;久しぶりに倉嶋さんちの赤ちゃんを見る。顔をのぞきこんだら、すっかり大人の顔になっている。でも身体は赤ちゃんのまま。「ずいぶん大きくなったね」と驚いていた。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;[[Giant_Baby|Just a baby, but his face is grown-up]]&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;It’s been a while since I saw the Kurushimas’ baby. I’m looking at his face and it’s all grown up, but the rest of him is still a baby. All I can say is &amp;quot;My, how much you’ve grown!&amp;quot;&lt;br /&gt;
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| Spday03f || &amp;#039;&amp;#039;&amp;#039;九階&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;マンションの九階。和室だった部屋には、昔近所に住んでいたおばさんがいる。彼女は半ば狂っている。いろいろ悪いことをしゃべっている。質問をしても、何も聞こえていないようだ。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Holding my hand&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;I droved to the house that looks like a old hollowed tree. My deceased great grandmother appeared from the doorstep, grabbed on my hand and said &amp;quot; You have come very far to meet me&amp;quot;.&lt;br /&gt;
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| Spday04c || &amp;#039;&amp;#039;&amp;#039;水猫&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;家の中に大きな池がある。そこで泳いでいると、体がまんまるに膨れあがった大きな猫が浮いている。水猫というのだ。私たちはとても仲良しだ。猫はとても柔らかくて抱きしめると、暖かい気持ちになれる。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Water cat&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;There&amp;#039;s a big pond inside the house. I&amp;#039;m swimming in it and can see a big, bloated cat floating in the water. It&amp;#039;s called Watercat. It&amp;#039;s really soft; hugging it gives me a warm feeling.&lt;br /&gt;
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| Spday04d || &amp;#039;&amp;#039;&amp;#039;森&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;森の向こうからふたりの人がやってきた。彼は彼女と抱き合う。ふたりは一緒に死ぬ約束をしてしまったのだ。彼はもうそのことについて後悔している。しかし、どうしようもない定めでこうなってしまったのだ。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Forest&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;A couple arrived in the forest. It was a man and a woman who embraced each other. But it turned out the man promises with the woman to die at the forest together. The man regretted on what he did. However, it was the unfortunate fate that caused the outcome. (PuPTooN)&lt;br /&gt;
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| Spday04e || &amp;#039;&amp;#039;&amp;#039;兎の内臓&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;兎の内臓がいくつか置かれている。これは大変美味しいのだと、誰かが云う。私は兎が毛を剥がれて解体されるシーンを思う。不思議と生々しくなく、血の一滴すらこぼれない情景。音のない演奏会、役者のでない芝居。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Rabbit entrails&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;There are some rabbit entrails. Someone says they are really tasty. I picture a rabbit being skinned and taken apart. Strangely, the image is not at all graphic; not a drop of blood spills. A concert without music, a play without actors.&lt;br /&gt;
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| Spday04f || &amp;#039;&amp;#039;&amp;#039;奇妙な人&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;人工の四角い池のまわりに、蛇の身体と人間の頭を持った奇妙な人たちがいる。彼らは中世の貴族のように羽飾りの帽子を被り、織物の胴着を着て、大きな杯を持っている。私は、その奇妙な人の細長い身体に大きな石を載せて動けなくしてしまう。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Bizarre people&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Strange man - There are strange people around the artificial square pond with snake&amp;#039;s body and human head. Like a medieval aristocrat, they wear feathered hats and have big cups wearing textile bodice. I place a big stone on the elongated body of that strange person and make it stuck. (Credit: 「日本」ウィンディ#8668)&lt;br /&gt;
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| Spday05c || &amp;#039;&amp;#039;&amp;#039;本を埋める&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;本を埋める。深く深く掘った地面の中に。子供達の教育のためにそうするのだ。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Burying a book&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Burying a book - I&amp;#039;m burying a book deep, deep in a hole I dug in the ground. I&amp;#039;m doing this for the children&amp;#039;s education. (Credit: Chia) (TL note: The world &amp;quot;hole&amp;quot; isn&amp;#039;t explicitly stated in the original text.)&lt;br /&gt;
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| Spday05d || &amp;#039;&amp;#039;&amp;#039;唇に紅を塗る&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;誰かの唇に、私が赤い紅を紅筆で塗ってあげている。私はただ懸命に紅をその人の唇に塗っている。「もっと濃く塗らなければ取れてしまうから駄目だ」私はその声に、もっと丁寧に厚く紅を塗り潰していく。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Putting on lipstick&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;I am putting red rouge on somebody&amp;#039;s lips with a lip brush. From somewhere up above, I hear the person&amp;#039;s voice: &amp;quot;You have to put it on much thicker or it will come off.&amp;quot; Pushed by the voice, I keep filling in the rouge; thicker and thicker, more and more carefully.&lt;br /&gt;
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| Spday05e || &amp;#039;&amp;#039;&amp;#039;蕎麦の失敗&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;台所で蕎麦を茹でている。台所の窓から陽が差し込み、俎板の上に散らばった青い葱の微塵切りを照らしている。別の鍋の鰹出汁に味付けをするが、濃くなりすぎて失敗。鍋の出汁を薄めて作り直すべきか、悩む。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;I failed to make soba noodles&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;I was boiling soba noodles in the kitchen. The sun peeped from the window, shining at the diced green onions on the chopping board. When I was seasoning the Bonito broth from the separate pot, I accidentally made the broth too strong. I was wondering if I should try again and make the broth weaker.  (PuPTooN)&lt;br /&gt;
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| Spday05f || &amp;#039;&amp;#039;&amp;#039;亀&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;自分の席に着くと、小さな亀がいる。所々、甲羅が割れており、どこかに落ちたみたいだ。私は、入れ物を探してそこへ亀を入れて飼うことにした。でもこの先ずっとこの亀を飼い続けられるかが心配だ。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;A turtle&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;There is a small turtle when you arrive at your seat. In some places, the shell seems to be broken and seems to have fallen somewhere. I decided to look for a container and put a turtle there and keep it. But I am worried that I can keep keeping this turtle all the time. (Credit: 「日本」ウィンディ#8668)&lt;br /&gt;
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| Spday06c || &amp;#039;&amp;#039;&amp;#039;白い閃光&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;居間のテーブルの上には、箱が置かれている。亡くなった人の形見なのだ。私はその人を想っている。すると急に開け放った窓から、白い閃光が飛んできて、母の目の前で炸裂した。きっとその光は、亡くなった人の魂だろう。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;A bright flash&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;White flash of light - There&amp;#039;s a box placed on top of the table in the living room. It&amp;#039;s the memento of someone who died. I&amp;#039;m thinking about that person. All of a sudden, [[Window|a white flash flew in from a window that was left open]] and burst in front of my/their[2] mother. It was undoubtedly the deceased person&amp;#039;s soul. (Credit: Chia) (TL note[1]: (resolved) [2]: Whether the writer meant &amp;quot;my mother&amp;quot; or &amp;quot;their mother&amp;quot; is ambiguous.)&lt;br /&gt;
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| Spday06d || &amp;#039;&amp;#039;&amp;#039;女の子の背中&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;銀行の玄関先に屋根のある八畳程のスペースがある。そこに布団を敷いて私は眠っている。背中にパウダーを付けた小さな裸の女の子が、背をこちらに向け、外の光を受けている。背骨や肩胛骨がくっきりと浮かんでいる。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The back of the girl&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;I was sleeping in a small room above the bank&amp;#039;s entrance. There was a naked little girl, sunbathing with powder covering her back. Her spine and shoulder bone visibly protruded from her back.&lt;br /&gt;
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| Spday06e || &amp;#039;&amp;#039;&amp;#039;猫を預かる&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;預かっていた猫が三階の部屋に帰っていった。すると、何者かが猫を透明にしてしまった。少し残った身体が、薄い半月のように残って見えるだけだ。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;To leave my cat to someone&amp;#039;s care&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;My cat was returned to my room on the third floor after it was left in someone&amp;#039;s care. But that person made my cat turn invisible. All that was left was its body looking like a transparent half moon. (PuPTooN)&lt;br /&gt;
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| Spday06f || &amp;#039;&amp;#039;&amp;#039;落下した少年&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;少年の乗った車が走る。斜面に向かって、落下。私はそれを見ていた。先程の少年は酷たらしく血を流して死んでいる。不思議に怖いとは思わなかった。日常の景色を見るように、自然にその惨状を見ていた。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The boy who fell&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;A car goes by, carrying a boy. Towards the slope, it falls. I am watching this scene. The boy is bleeding to death, horribly. Somehow I am not scared. [It is] as though this was an ordinary scene in my life.&lt;br /&gt;
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| Spday07c || &amp;#039;&amp;#039;&amp;#039;濡れた老人と洗面器&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;外の狭い物干し台に、小太りの老人が立っている。雨がひどく降っている。老人を椅子に座らせ、泥だらけの裸足の足を拭き、女の子に水を入れた洗面器を持ってくるように云い付ける。その洗面器の乳白色がいやに目に付く。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;A wet old man and a basin&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Standing outside, in the area where we dry our laundry is a chubby old man. Rain is pouring down. We sit him on a chair, clean his muddy, bare feet and order a girl to get a basin filled with water. My eyes keep returning to the milky white color of the basin.&lt;br /&gt;
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| Spday07d || &amp;#039;&amp;#039;&amp;#039;赤いホテル&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;ホテル中が赤く塗られてる。正面にロビイ、左手に客室へと続く廊下。また廊下の天井の隅には、定規が取り付けられている。定規も赤く塗られており、その目盛りが部屋ごとに付いている。子供の名前を載せて定規の上に走る。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Red hotel&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;The hotel&amp;#039;s interior were painted red. The lobby was in front of me. To the left of the lobby was a corridor leading to the guest rooms. There were rulers installed on each corner of the celling. These rulers were also painted red. The entire room had children&amp;#039;s names marked above the rulers. (PuPTooN)&lt;br /&gt;
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| Spday07e || &amp;#039;&amp;#039;&amp;#039;雨の降る部屋&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;雨の音が激しい。部屋の中のテレビの下から雨が降っており、座卓を濡らして床下へ流れている。慌てるかどうしようもない。天井の方にも黒い空間があるようだ。そのうち部屋全体が縮まってきた気がしてきた。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The raining room&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;The noise of the rain is very loud. The floor underneath the kotatsu table in the centre of the room is also wide open. I jump up, but there is nothing I can do about it. It looks like there&amp;#039;s another dark space on the ceiling as well. Soon, I start feeling like the entire room is shrinking.&lt;br /&gt;
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| Spday07f || &amp;#039;&amp;#039;&amp;#039;温泉旅館とフィルム見物&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;古い温泉旅館に来た。大勢の人々がそこへ集い、何かのフィルムを見ている。これは義務である。私もその人々の中に混じり、大広間に映し出されるフィルムを見ている。同級生の陽子ちゃんが、「うしろに金髪の人がいる」と私に耳打ちする。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Onsen Travel House and Film Viewing&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;I came to an old onsen travel house. A lot of people were gathered there watching some film. It [viewing] is required. I blend in with the crowd and watch the film projected in the reception hall. Yoko-chan from my class whispers to me: &amp;quot;There is a blonde person behind us.&amp;quot;&lt;br /&gt;
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| Spday08c || &amp;#039;&amp;#039;&amp;#039;顔の皮膚の再生&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;額や顎の皮膚がするりと剥がれ、剥がした下には赤ちゃんみたいな瑞々しい皮膚が生まれている。頬の皮膚も剥がそうとするが、ここは上手く剥がれない。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Regenerating the skin on your face&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;The skin on your forehead or chin is slipping, peeling off. Underneath what has been peeled off, skin like that of a baby is being created. The skin on your cheek is also about to peel off, however it won&amp;#039;t come off so easily.&lt;br /&gt;
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| Spday08d || &amp;#039;&amp;#039;&amp;#039;次なる王&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;たくさんの人々が並んでいる。私は階段の上からその光景を見ている。黒い羽飾りを裸の身体に着けた人が、人々の列の中を進んでくる。この前死んだ人に替わって、次なる王となる人だ。静かに進み、階段を上がってくる。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The next king&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Many people have gathered here. From atop these stairs, I look down upon them.A man who has decorated his naked body with black feathers is walking between the people gathered. It&amp;#039;s the next king, taking the place of the one who recently died. He proceeds quietly and climbs the stairs. &lt;br /&gt;
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| Spday08e || &amp;#039;&amp;#039;&amp;#039;子供&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;布団を敷いた自分の部屋。小さな子供の女の子もいる。赤ん坊がやっと人型のカタチに育ったような身体付きの女の子だ。裸ででんぐりかえりしている。私たちはこの子供をどこからか連れてきたのだが、もう私はこの子供の事が邪魔になっている。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;This child&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;There was a little girl in my bedroom. She was a naked baby who could stand up and perform acrobatic somersaults. It was driving me crazy that we did not know who brought her here.&lt;br /&gt;
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| Spday08f || &amp;#039;&amp;#039;&amp;#039;ハワイのプール部屋&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;もうひとりの女性の部屋を訪ねると、まるでプールのように水で溢れている。釦を押すと、するすると水が退き、すぐ乾燥する仕組み。驚いている私に、ハワイは乾燥しているからこんな事をしても平気なのだと、彼女が云う。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Swimming pool room in Hawaii&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;I visit a woman in her room and find it is filled with water, like a swimming pool. A button is pushed, the water recedes and the whole place dries instantly. Seeing the stunned look on my face, the woman tells me it’s only possible in Hawaii because the air is so dry.&lt;br /&gt;
|-&lt;br /&gt;
| Spday09c || &amp;#039;&amp;#039;&amp;#039;米粒&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;茶碗をレンジから取り出すと、米粒がレンジの受皿の下のほうに飛び散っている。私はその米粒を箸で一粒一粒取り、食べていく。真っ暗な電子レンジの中に白く浮き上がった米粒が、長い箸で一粒ずつ取り除かれていく様が目に焼き付く。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Grains of rice&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;When I took the bowl out from the microwave, bits of rice grains scattered underneath the glass plate. I was then eating bits of rice grains using chopsticks. This was burning into my memory. (PuPTooN)&lt;br /&gt;
|-&lt;br /&gt;
| Spday09d || &amp;#039;&amp;#039;&amp;#039;孤独&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;私はどこか遠くからやって来た。しかも随分疲れている。どうして誰も待っていてくれなかったのだろう。私はここでも独りきりなのだ。私のいる場所は無い。そしてこれから、行く場所にも。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Loneliness&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;I came around from somewhere far away. Not only that, I am extremely tired. Why did nobody wait for me? Even here, I am alone. I am nowhere. And from now on, not even in the places I go. (Credit: hoshizoradestination)&lt;br /&gt;
|-&lt;br /&gt;
| Spday09e || &amp;#039;&amp;#039;&amp;#039;追跡&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;大男ふたりが、レストランに入っていくのを盗み撮りする。私は極秘命令を受けて、証拠写真を撮りに来たのだ。まるで映画のセットのような街角を走り逃げ、フィルムを秘密の場所に隠し、金で雇った男に追手の追跡時間稼ぎを頼む。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The pursuit&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;I sneak filmed the two masculine guys who were entering the restaurant. I&amp;#039;m on a top secret mission to get evidence off them. I was running in the alleys as if I was in a movie, hiding my video recorder in a secret place, while hiring a decoy through bribery to save me some time.  (PuPTooN)&lt;br /&gt;
|-&lt;br /&gt;
| Spday09f || &amp;#039;&amp;#039;&amp;#039;葡萄酒を盗み飲みする&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;男の子が葡萄酒とソーセージを食べている。私にも葡萄酒をくれというと、無料でくれた。ここではうまく料理長の目をごまかして、葡萄酒を盗み飲みする慣わし。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Sneak drinking the grape wine&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;A boy was drinking grape wine and eating a sausage. I asked him if I could have some of the wine and then he gave it to me for free. Here, it&amp;#039;s a custom to chug down the wine, while the head chef isn&amp;#039;t looking. (PuPTooN)&lt;br /&gt;
|-&lt;br /&gt;
| Spday10c || &amp;#039;&amp;#039;&amp;#039;目覚まし時計が鳴っていた&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;目覚まし時計を止めたのに鳴り止まない。じりじりじりじり。うるさい。時計を開けて乾電池を取り出すが、まだ鳴っている。床に叩きつけて壊そうかと思って、ふと、お母さんの顔がよぎった。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Alarm clock ringing&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;The alarm clock doesn&amp;#039;t stop ringing even if i stopped it. *RING RING* *RING RING* It wouldn&amp;#039;t shut up. I opened the clock and removed its batteries, but it wouldn&amp;#039;t stop ringing. I slammed the clock to the floor, trying to break it, but then for a moment I saw my mother&amp;#039;s face.  (PuPTooN)&lt;br /&gt;
|-&lt;br /&gt;
| Spday10d || &amp;#039;&amp;#039;&amp;#039;知っている世界&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;暗くて深い森のような所。ぐるぐると歩いている。一度行ったことのある場所みたいな気がする。寺や塔が普通よりも数段大きく、まるで大きい世界に迷い込んだみたいだ。すごく暗く、空が無い。ここは知っている世界だ。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Where is this?&amp;quot; / “A world I know”&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Like a deep dark forest, I am wandering around. I can&amp;#039;t get over the feeling that I&amp;#039;ve been to this place before. The temple and the tower look much bigger than usual, and I feel as if I were lost in a world of immensity. It&amp;#039;s very dark with no sky up above, like being in the depths of the earth. Anyway, it is a world that I know.&lt;br /&gt;
|-&lt;br /&gt;
| Spday10e || &amp;#039;&amp;#039;&amp;#039;明月荘に住む歳とった妖怪&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;明月荘の前庭。門から歳をとった妖怪が出ていく。こちらを振り返り振り返り、出ていった。前庭の溝のなかには、水琴が入っている。さっきの妖怪が入れていった。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The elderly Youkai living in [[Meigetsu-So Apartment]]&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;In the front yard of Meigetsu-so apartment. There was an elderly youkai leaving the gate. [[Doubleface|It was turning back and forth, back and forth as it left.]] In the pond of the front yard was a suikin. The youkai from earlier was there inside.&lt;br /&gt;
|-&lt;br /&gt;
| Spday10f || &amp;#039;&amp;#039;&amp;#039;逆さ女&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;荒れた海。海辺に生えた大木に、大女が逆さに縛られている。見せしめのためか、力を封じ込めるためか。大女は誰かが海の向こうから助けにやって来るのをずっと待っている。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;An upside down woman&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;An angry sea. A woman is tied upside-down to a big tree by the sea. Maybe it is a warning, or to contain some power she may have? The woman gazes at the far end of the sea, waiting for help to come.&lt;br /&gt;
|-&lt;br /&gt;
| Spday11c || &amp;#039;&amp;#039;&amp;#039;鯨をとる人。&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;冬の空。槍を持った男が、鯨をとるためやって来た。氷が一面に張りついた海へ、大きな槍を投げえていた。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The whale catcher&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;The winter skies. A man welding a spear arrived to catch a whale. He threw the spear towards the ocean covered by thick sheets of ice. &lt;br /&gt;
|-&lt;br /&gt;
| Spday11d || &amp;#039;&amp;#039;&amp;#039;ガス管を食べるライオン&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;明月荘の台所。裏戸を開けてみると、ガス管が食い破られたようにぼろぼろ。ライオンのような親子が三匹いた。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;A gas tube eating lion&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;In the kitchen of my Meigetsu-so Apartment, I open the back door to find the remains of a torn-up gas tube. Nearby are three of a family of lion-like animals.&lt;br /&gt;
|-&lt;br /&gt;
| Spday11e || &amp;#039;&amp;#039;&amp;#039;囚われた象の部屋&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;部屋に逃げ込むと、大きな象と男の人がいた。象が部屋にいっぱいに身体を縮こまっているので、部屋にはまるで隙間というものがない。男も象もこの部屋に閉じ込められているらしい。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The room with a captured elephant&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;I run into a room; there is a big elephant and a man there. The elephant has been completely shoved in so there’s practically no space left in the room. It looks like the man and elephant are captured in this room together.&lt;br /&gt;
|-&lt;br /&gt;
| Spday11f || &amp;#039;&amp;#039;&amp;#039;南町奉行所と巨大な福助像&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;バスの窓から、右手に南町奉行所が見える。門の前は入江になっており、正面の水中には巨大な福助像が座している。なんだこんな所に奉行所があったのか、今度見に来ようとバスの中から考える。バスは終着点に着いた。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Minamimachi Magistrate building and the giant statue of Fukusuke&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;From the bus window, I could see Minamimachi Bugyousho on the right hand side of the road. There was a pool of water next to the gate. Below the water was the giant statue of Fukusuke, sitting on the floor. &amp;quot;Why would there be a magistrate building in this place?&amp;quot; I asked myself as I was planning to visit there next time. The bus has reached its final destination. (PuPTooN)&lt;br /&gt;
|-&lt;br /&gt;
| Spday12c || &amp;#039;&amp;#039;&amp;#039;ライオンの逃亡&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;たくさんの船が港に着く。ライオンの親子が、追われている。父ライオンはどこかに連れていかれてしまった。子ライオンは、海軍の船長に追われて港を逃げ回る。ついに梅へ落ちてしまった。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The escape of the lions&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;There are many ships docked here. Two lions, a father and child, are being chased. The father lion is taken away somewhere. The cub, chased by a navy captain, runs around the harbor and falls into the sea. He survives and hides in a ship to search for his father.&lt;br /&gt;
|-&lt;br /&gt;
| Spday12d || &amp;#039;&amp;#039;&amp;#039;水中に沈んだ道&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;急いでいる私はタクシーを捕まえる。道はいつのまに水で満ち満ちている。どんどん水嵩が増していく。水中に沈んだ幻の街のように、透き通った水底に通りであった痕跡を映しだしている。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The sunken road&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;I hurried to catch a taxi. But then the road began to flood. The water level rose quickly until the world transformed into a [[The Natural World#Landmarks|sunken mythical city]]. I could see markings passing by in the crystal-clear seabed. (PuPTooN)&lt;br /&gt;
|-&lt;br /&gt;
| Spday12e || &amp;#039;&amp;#039;&amp;#039;寝観音は海を眺める&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;寝観音が長方形の屋根の上の四隅にそれぞれ位置し、大きな身体全部をゆうゆうと寝そべらしている。屋根の向こうには海が見える。だから寝観音は海を眺めて寝そべっているような格好。とても気持ちのよい風景だ。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;The sleeping Kannon is gazing upon the ocean&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;The sleeping Kannon is lying sprawled, calmly placing all of its large body covering the four corners of a rectangular roof. Beyond the roof, the ocean can be seen. That&amp;#039;s why the sleeping Kannon is gazing upon the ocean, sprawling its body. It&amp;#039;s a very pleasant sight.&lt;br /&gt;
|-&lt;br /&gt;
| Spday12f || &amp;#039;&amp;#039;&amp;#039;シンメトリーの双子&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;曽祖母が双子になって、シンメトリーになっている。曽祖母はいつも私を助けてくれるのに、今日は助けてくれない。 || &amp;#039;&amp;#039;&amp;#039;&amp;quot;Symmetrical twins&amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;My great grandmother has become a pair of twins, and is becoming symmetrical twins. My great grandmother would always save me, but today she will not save me.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:LSD:_Dream_Emulator]] [[Category:LSD Mechanics]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Textures&amp;diff=2701</id>
		<title>Textures</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Textures&amp;diff=2701"/>
		<updated>2023-07-19T04:36:47Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add Gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each area in [[LSD: Dream Emulator]] can appear decorated in one of four texture sets. These texture sets are commonly referred to by fans as &amp;quot;Normal&amp;quot;, &amp;quot;Kanji&amp;quot;, &amp;quot;Downer&amp;quot;, and &amp;quot;Upper&amp;quot;, though internally they&amp;#039;re only known as textures A-D.&lt;br /&gt;
&lt;br /&gt;
==Texture Motifs==&lt;br /&gt;
===Normal===&lt;br /&gt;
The first texture set. As the name suggests, this texture set is the baseline with nothing wacky going on.&lt;br /&gt;
&lt;br /&gt;
===Kanji===&lt;br /&gt;
Also called Logic textures. Every surface is tinted purple and covered head-to-toe in Japanese writing. Text over generic surfaces like grass or walls consists of excerpts from the [[Dream Diary]], unique entities are usually labelled with the appropriate kanji symbol describing it (e.g. the moon from [[Moonlight Tower]] has the symbol for moon, 月, written on it in Kanji textures).&lt;br /&gt;
&lt;br /&gt;
===Downer===&lt;br /&gt;
Textures become tinted red, distorted, and staticy. [[3D Eyeball|Eyeballs]] appear everywhere one could think of placing them.&lt;br /&gt;
&lt;br /&gt;
===Upper===&lt;br /&gt;
Photos of scantily clad female models and magazine clippings line every surface, with bright flourishing hues.&lt;br /&gt;
&lt;br /&gt;
==The Texture Cycle==&lt;br /&gt;
The first ten days have Normal textures, with another texture set being added into the mix every 10 days (for example, from days 11-20 areas have a chance of possessing either Normal textures or Kanji textures, then Downer gets added, and so on). The order is Normal, Kanji, Downer, Upper. After the final day of Upper textures, the cycle will reset.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:LSD Lion Face Texture.png|the [[Lion|lion]]&amp;#039;s face with its four variants&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: LSD: Dream Emulator]]&lt;br /&gt;
[[Category: LSD Mechanics]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=File:LSD_Lion_Face_Texture.png&amp;diff=2700</id>
		<title>File:LSD Lion Face Texture.png</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=File:LSD_Lion_Face_Texture.png&amp;diff=2700"/>
		<updated>2023-07-19T04:33:53Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: The texture for the lion&amp;#039;s face as well as all four of its variants.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The texture for the lion&amp;#039;s face as well as all four of its variants.&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=3D_Eyeball&amp;diff=2699</id>
		<title>3D Eyeball</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=3D_Eyeball&amp;diff=2699"/>
		<updated>2023-07-19T04:25:30Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add gallery header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AUTODEMO_124.png|thumb|The eyeball as seen in [[Tong-Nou]]&amp;#039;s head.]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;3D Eyeball&amp;#039;&amp;#039;&amp;#039; is a motif that appears in every major visual work by [[Osamu Sato]]. It is present in:&lt;br /&gt;
* The cover of [[The Esoteric Retina]] (and in the music videos for &amp;quot;The Earth is Round&amp;quot; and &amp;quot;Face the Music&amp;quot;).&lt;br /&gt;
* The eyes in [[Tong-Nou]]&amp;#039;s head (as well as the ones caged in its right cheek, and rolling about in its left cheek).&lt;br /&gt;
* [[Omedama]], a character in the [[Moon Palace]] of [[Chu-Teng]], guarding the entrance.&lt;br /&gt;
* The [[Eyes|letter E]] from [[Rolypolys no Nanakorobi Yaoki]].&lt;br /&gt;
* The Downer textures in [[LSD: Dream Emulator]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TITLEE.DXR_76.png|As seen in Rolypolys.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NeedsImages}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Textures&amp;diff=2698</id>
		<title>Textures</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Textures&amp;diff=2698"/>
		<updated>2023-07-19T04:24:22Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add alternate Kanji texture name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each area in [[LSD: Dream Emulator]] can appear decorated in one of four texture sets. These texture sets are commonly referred to by fans as &amp;quot;Normal&amp;quot;, &amp;quot;Kanji&amp;quot;, &amp;quot;Downer&amp;quot;, and &amp;quot;Upper&amp;quot;, though internally they&amp;#039;re only known as textures A-D.&lt;br /&gt;
&lt;br /&gt;
==Texture Motifs==&lt;br /&gt;
===Normal===&lt;br /&gt;
The first texture set. As the name suggests, this texture set is the baseline with nothing wacky going on.&lt;br /&gt;
&lt;br /&gt;
===Kanji===&lt;br /&gt;
Also called Logic textures. Every surface is tinted purple and covered head-to-toe in Japanese writing. Text over generic surfaces like grass or walls consists of excerpts from the [[Dream Diary]], unique entities are usually labelled with the appropriate kanji symbol describing it (e.g. the moon from [[Moonlight Tower]] has the symbol for moon, 月, written on it in Kanji textures).&lt;br /&gt;
&lt;br /&gt;
===Downer===&lt;br /&gt;
Textures become tinted red, distorted, and staticy. [[3D Eyeball|Eyeballs]] appear everywhere one could think of placing them.&lt;br /&gt;
&lt;br /&gt;
===Upper===&lt;br /&gt;
Photos of scantily clad female models and magazine clippings line every surface, with bright flourishing hues.&lt;br /&gt;
&lt;br /&gt;
==The Texture Cycle==&lt;br /&gt;
The first ten days have Normal textures, with another texture set being added into the mix every 10 days (for example, from days 11-20 areas have a chance of possessing either Normal textures or Kanji textures, then Downer gets added, and so on). The order is Normal, Kanji, Downer, Upper. After the final day of Upper textures, the cycle will reset.&lt;br /&gt;
&lt;br /&gt;
[[Category: LSD: Dream Emulator]]&lt;br /&gt;
[[Category: LSD Mechanics]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Temple&amp;diff=2697</id>
		<title>Temple</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Temple&amp;diff=2697"/>
		<updated>2023-07-19T04:21:08Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add source for Kanji&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSDFieldInfobox&lt;br /&gt;
|name=Temple&lt;br /&gt;
|image=File:Temple.png&lt;br /&gt;
|stg=01&lt;br /&gt;
|jpname=寺院&lt;br /&gt;
|sub=[[Flesh Tunnels]]&lt;br /&gt;
|spy=Never&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Temple&amp;#039;&amp;#039;&amp;#039; is the second field in [[LSD: Dream Emulator]]. The area is a small grass square with a pit in the middle and a temple behind it. Entering the temple will take the player to the [[Flesh Tunnels]].&lt;br /&gt;
&lt;br /&gt;
==Entities==&lt;br /&gt;
* [[Dancing Elephants]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Flying Elephant]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Pterodactyl (Pit &amp;amp; Temple)]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What [[Linking|links]] here==&lt;br /&gt;
* [[Pterodactyl (Meigetsu-So Apartment)]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The original Japanese name indicates that this is specifically a [[wikipedia:Buddhism|Buddhist]] temple&amp;lt;ref&amp;gt;https://jisho.org/word/%E5%AF%BA%E9%99%A2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSDFields}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=LSD_Revamped&amp;diff=2696</id>
		<title>LSD Revamped</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=LSD_Revamped&amp;diff=2696"/>
		<updated>2023-07-19T04:17:59Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Format tracklist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=   LSD Revamped&lt;br /&gt;
|janame= LSD Revamped&lt;br /&gt;
|image=  File:LSDRevampedAlbum.png&lt;br /&gt;
|date=   22 October 2018&lt;br /&gt;
|type=   Album&lt;br /&gt;
|lost=   &amp;lt;span style=&amp;quot;color:#0F0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LSD Revamped&amp;#039;&amp;#039;&amp;#039; is a 2018 album by [[Osamu Sato]], released by Music Mine and Sublime Records. It contains new versions of songs on [[LSD and Remixes]] along with both new and old remixes.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The album was released on the 20th anniversary of [[LSD: Dream Emulator]].&lt;br /&gt;
&lt;br /&gt;
==Tracklist==&lt;br /&gt;
CD tracklist:&lt;br /&gt;
&lt;br /&gt;
===Disc 1 (New originals)===&lt;br /&gt;
&lt;br /&gt;
1. Long Tall Eyelash 2018&lt;br /&gt;
&lt;br /&gt;
2. Come On And 2018&lt;br /&gt;
&lt;br /&gt;
3. Fax Factory 2018&lt;br /&gt;
&lt;br /&gt;
4. Fried Banana 2018&lt;br /&gt;
&lt;br /&gt;
5. Funky Solution 2018&lt;br /&gt;
&lt;br /&gt;
6. Oriental Grill 2018&lt;br /&gt;
&lt;br /&gt;
7. Professional Problem 2018&lt;br /&gt;
&lt;br /&gt;
8. Say Cheeze 2018&lt;br /&gt;
&lt;br /&gt;
9. TV River 2018&lt;br /&gt;
&lt;br /&gt;
10. Mayday (Bonus Track)&lt;br /&gt;
&lt;br /&gt;
===Disc 2 (Remixes)===&lt;br /&gt;
&lt;br /&gt;
11. Long Tall Eyelash (Ken Ishii Mix)&lt;br /&gt;
&lt;br /&gt;
12. Long Tall Eyelash (µ-Ziq Mix)&lt;br /&gt;
&lt;br /&gt;
13. Come On And (Out Ass Mao Mix)&lt;br /&gt;
&lt;br /&gt;
14. Come On And (Hakushi Hasegawa Mix)&lt;br /&gt;
&lt;br /&gt;
15. Fax Factory (Reiji Okamoto (Okamoto&amp;#039;s) + Giorgio Blaise Givvn Mix)&lt;br /&gt;
&lt;br /&gt;
16. Fried Banana (Out Ass Mao Mix)&lt;br /&gt;
&lt;br /&gt;
17. Funky Solution (Jimi Tenor Mix)&lt;br /&gt;
&lt;br /&gt;
18. Oriental Grill (M.P.D. Mix)&lt;br /&gt;
&lt;br /&gt;
19. Professional Problem (Pantune Music Mix)&lt;br /&gt;
&lt;br /&gt;
20. Say Cheeze (Quarta 330 Mix)&lt;br /&gt;
&lt;br /&gt;
21. TV River (Morgan Geist Mix)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* LSD Revamped shares its name with a fan recreation of LSD, which started development years before this album was released. We can gather that Sato was aware of this project by the inclusion of gameplay footage in one of the music videos. We&amp;#039;re left to speculate whether he took inspiration from fan interest, or named it to deliberately obscure it in search results out of spite.&lt;br /&gt;
&lt;br /&gt;
[[Category: Music]]&lt;br /&gt;
[[Category:LSD]]&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=LSD:_Dream_Emulator&amp;diff=2695</id>
		<title>LSD: Dream Emulator</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=LSD:_Dream_Emulator&amp;diff=2695"/>
		<updated>2023-07-19T04:06:45Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add development section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=LSD: Dream Emulator&lt;br /&gt;
|janame=LSD&lt;br /&gt;
|image=File:Lsdcover.png&lt;br /&gt;
|date=22 October 1998&lt;br /&gt;
|type=Videogame&lt;br /&gt;
|lost=&amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LSD: Dream Emulator&amp;#039;&amp;#039;&amp;#039; is an exploration video game developed by [[Outside Directors Company]] and published by [[Asmik Ace Entertainment]] for the [[Playstation]]. The concept for the game was based on OSD employee [[Hiroko Nishikawa]]&amp;#039;s dream diary, which she kept for over a decade. The diary was released as a book called [[Lovely Sweet Dream]] to go along with the game.&amp;lt;ref&amp;gt;http://www.hardcoregaming101.net/lsd-dream-emulator/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game released in Japan on 22 October 1998, alongside the music CD [[LSD and Remixes]], the previously mentioned book, and a bonus one-song music CD titled [[Lucy in the Sky with Dynamites]] bundled with limited copies.&lt;br /&gt;
&lt;br /&gt;
On August 11, 2010, the game was re-released on the Japanese PlayStation Store under the PS1 Classics section, for ¥617 (equivalent to $5 at the time). This version received a D (17+) rating from CERO (the Japanese equivalent of the ESRB or PEGI).&amp;lt;ref&amp;gt;https://web.archive.org/web/20180313225257/https://store.playstation.com/ja-jp/product/JP0004-NPJJ00430_00-0000000000000001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LSD: Dream Emulator has gained a cult following because of its surreal contents and its scarcity, commonly placed in the top 5 on lists of the rarest/most expensive PlayStation games. Copies on eBay range in price from $700-$1,500.&lt;br /&gt;
&lt;br /&gt;
===Limited/Normal edition discrepancy===&lt;br /&gt;
Numerous marketing materials advertise the game to have two versions: a limited version including the bonus CD and a normal version which does not have the bonus CD; however all ~200 copies documented since the early 2000&amp;#039;s have been the limited edition. This paradoxically implies that the &amp;quot;normal&amp;quot; release had &amp;#039;&amp;#039;less&amp;#039;&amp;#039; copies produced than the limited edition and may not even exist. &lt;br /&gt;
&lt;br /&gt;
A [https://psxdatacenter.com/ PlayStation archival website] makes the distinction between the limited edition ([https://psxdatacenter.com/games/J/L/SLPS-01556.html SLPS-01556]) and normal edition (supposedly with the ID number [https://psxdatacenter.com/games/J/L/SLPS-01642.html SLPS-01642]), which only raises more questions as the ID given to the normal version would mean Sony catalogued it &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the limited version.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The game takes place in a first-person perspective in a 3D surreal environment. The player&amp;#039;s &amp;quot;goal&amp;quot; is to explore said environments. The controls are tank controls; the player can move forwards or backwards, turn, strafe, run, look up and behind.&lt;br /&gt;
&lt;br /&gt;
The game is played in short sequences or &amp;quot;dreams&amp;quot;. The initial location of each dream is randomized. The player can access other environments by bumping into objects or going through tunnels, a mechanic named &amp;quot;linking&amp;quot;. Bumping into certain special objects, like animal and people, will result in a &amp;quot;stranger&amp;quot; dream.&lt;br /&gt;
&lt;br /&gt;
The environments are usually the same, like a Japanese village or a house, but they may be populated by random objects and the default textures swapped with other textures.&lt;br /&gt;
&lt;br /&gt;
Each dream can be about 10 minutes long, then the player will &amp;quot;wake up&amp;quot;. However, if the player falls off a pit or a hole, the dream will be cut short.&lt;br /&gt;
&lt;br /&gt;
After a dream, another &amp;quot;day&amp;quot; passes in-game, and the dream is marked in a graph. The graph rates the dreams in relation to it being an Upper, Downer, Static or Dynamic dream. The more the player plays the game, the textures of the environments change more often. Also, there&amp;#039;s the possibility of encountering the [[Spy]], who removes the ability to recall a dream in Flashback.&lt;br /&gt;
&lt;br /&gt;
After a certain number of days, the Flashback option will appear. It allows the player to play an abbreviated version of the last dream they played.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a video or dream journal excerpt may take the place of a regular dream.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The idea of the [[Linking|linking]] mechanic was derived from Sato&amp;#039;s experiences playing racing games. He found them boring as a non-skilled player and envisioned an idea of a game where you were rewarded for smashing the car into a wall and taken somewhere else, believing that to be more entertaining for people bad at those types of games. While trying to work out how to make this mechanic make sense, he had the thought that nothing like that happens in real life, but it could happen in dreams, inspiring the game&amp;#039;s setting.&amp;lt;ref&amp;gt;https://daily.redbullmusicacademy.com/2017/11/osamu-sato-interview&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* According to the foldable insert in copies of [[Linen Sampler]], LSD was originally planned to release in autumn 1997.&lt;br /&gt;
* Despite common belief, the flashing water visible in many emulations of the game is not the intended look and does not appear on real consoles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
{{LSDEntities}}&lt;br /&gt;
{{LSDFields}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=LSD:_Dream_Emulator&amp;diff=2694</id>
		<title>LSD: Dream Emulator</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=LSD:_Dream_Emulator&amp;diff=2694"/>
		<updated>2023-07-19T03:57:45Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Reference re-release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=LSD: Dream Emulator&lt;br /&gt;
|janame=LSD&lt;br /&gt;
|image=File:Lsdcover.png&lt;br /&gt;
|date=22 October 1998&lt;br /&gt;
|type=Videogame&lt;br /&gt;
|lost=&amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LSD: Dream Emulator&amp;#039;&amp;#039;&amp;#039; is an exploration video game developed by [[Outside Directors Company]] and published by [[Asmik Ace Entertainment]] for the [[Playstation]]. The concept for the game was based on OSD employee [[Hiroko Nishikawa]]&amp;#039;s dream diary, which she kept for over a decade. The diary was released as a book called [[Lovely Sweet Dream]] to go along with the game.&amp;lt;ref&amp;gt;http://www.hardcoregaming101.net/lsd-dream-emulator/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game released in Japan on 22 October 1998, alongside the music CD [[LSD and Remixes]], the previously mentioned book, and a bonus one-song music CD titled [[Lucy in the Sky with Dynamites]] bundled with limited copies.&lt;br /&gt;
&lt;br /&gt;
On August 11, 2010, the game was re-released on the Japanese PlayStation Store under the PS1 Classics section, for ¥617 (equivalent to $5 at the time). This version received a D (17+) rating from CERO (the Japanese equivalent of the ESRB or PEGI).&amp;lt;ref&amp;gt;https://web.archive.org/web/20180313225257/https://store.playstation.com/ja-jp/product/JP0004-NPJJ00430_00-0000000000000001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LSD: Dream Emulator has gained a cult following because of its surreal contents and its scarcity, commonly placed in the top 5 on lists of the rarest/most expensive PlayStation games. Copies on eBay range in price from $700-$1,500.&lt;br /&gt;
&lt;br /&gt;
===Limited/Normal edition discrepancy===&lt;br /&gt;
Numerous marketing materials advertise the game to have two versions: a limited version including the bonus CD and a normal version which does not have the bonus CD; however all ~200 copies documented since the early 2000&amp;#039;s have been the limited edition. This paradoxically implies that the &amp;quot;normal&amp;quot; release had &amp;#039;&amp;#039;less&amp;#039;&amp;#039; copies produced than the limited edition and may not even exist. &lt;br /&gt;
&lt;br /&gt;
A [https://psxdatacenter.com/ PlayStation archival website] makes the distinction between the limited edition ([https://psxdatacenter.com/games/J/L/SLPS-01556.html SLPS-01556]) and normal edition (supposedly with the ID number [https://psxdatacenter.com/games/J/L/SLPS-01642.html SLPS-01642]), which only raises more questions as the ID given to the normal version would mean Sony catalogued it &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the limited version.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The game takes place in a first-person perspective in a 3D surreal environment. The player&amp;#039;s &amp;quot;goal&amp;quot; is to explore said environments. The controls are tank controls; the player can move forwards or backwards, turn, strafe, run, look up and behind.&lt;br /&gt;
&lt;br /&gt;
The game is played in short sequences or &amp;quot;dreams&amp;quot;. The initial location of each dream is randomized. The player can access other environments by bumping into objects or going through tunnels, a mechanic named &amp;quot;linking&amp;quot;. Bumping into certain special objects, like animal and people, will result in a &amp;quot;stranger&amp;quot; dream.&lt;br /&gt;
&lt;br /&gt;
The environments are usually the same, like a Japanese village or a house, but they may be populated by random objects and the default textures swapped with other textures.&lt;br /&gt;
&lt;br /&gt;
Each dream can be about 10 minutes long, then the player will &amp;quot;wake up&amp;quot;. However, if the player falls off a pit or a hole, the dream will be cut short.&lt;br /&gt;
&lt;br /&gt;
After a dream, another &amp;quot;day&amp;quot; passes in-game, and the dream is marked in a graph. The graph rates the dreams in relation to it being an Upper, Downer, Static or Dynamic dream. The more the player plays the game, the textures of the environments change more often. Also, there&amp;#039;s the possibility of encountering the [[Spy]], who removes the ability to recall a dream in Flashback.&lt;br /&gt;
&lt;br /&gt;
After a certain number of days, the Flashback option will appear. It allows the player to play an abbreviated version of the last dream they played.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a video or dream journal excerpt may take the place of a regular dream.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* According to the foldable insert in copies of [[Linen Sampler]], LSD was originally planned to release in autumn 1997.&lt;br /&gt;
* Despite common belief, the flashing water visible in many emulations of the game is not the intended look and does not appear on real consoles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
{{LSDEntities}}&lt;br /&gt;
{{LSDFields}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=LSD:_Dream_Emulator&amp;diff=2693</id>
		<title>LSD: Dream Emulator</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=LSD:_Dream_Emulator&amp;diff=2693"/>
		<updated>2023-07-19T03:55:02Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Add reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MediaInfobox&lt;br /&gt;
|name=LSD: Dream Emulator&lt;br /&gt;
|janame=LSD&lt;br /&gt;
|image=File:Lsdcover.png&lt;br /&gt;
|date=22 October 1998&lt;br /&gt;
|type=Videogame&lt;br /&gt;
|lost=&amp;lt;span style=&amp;quot;color:#0A0&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LSD: Dream Emulator&amp;#039;&amp;#039;&amp;#039; is an exploration video game developed by [[Outside Directors Company]] and published by [[Asmik Ace Entertainment]] for the [[Playstation]]. The concept for the game was based on OSD employee [[Hiroko Nishikawa]]&amp;#039;s dream diary, which she kept for over a decade. The diary was released as a book called [[Lovely Sweet Dream]] to go along with the game.&amp;lt;ref&amp;gt;http://www.hardcoregaming101.net/lsd-dream-emulator/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game released in Japan on 22 October 1998, alongside the music CD [[LSD and Remixes]], the previously mentioned book, and a bonus one-song music CD titled [[Lucy in the Sky with Dynamites]] bundled with limited copies.&lt;br /&gt;
&lt;br /&gt;
On August 11, 2010, the game was re-released on the Japanese PlayStation Store under the PS1 Classics section, for ¥617 (equivalent to $5 at the time). This version received a D (17+) rating from CERO (the Japanese equivalent of the ESRB or PEGI).&lt;br /&gt;
&lt;br /&gt;
LSD: Dream Emulator has gained a cult following because of its surreal contents and its scarcity, commonly placed in the top 5 on lists of the rarest/most expensive PlayStation games. Copies on eBay range in price from $700-$1,500.&lt;br /&gt;
&lt;br /&gt;
===Limited/Normal edition discrepancy===&lt;br /&gt;
Numerous marketing materials advertise the game to have two versions: a limited version including the bonus CD and a normal version which does not have the bonus CD; however all ~200 copies documented since the early 2000&amp;#039;s have been the limited edition. This paradoxically implies that the &amp;quot;normal&amp;quot; release had &amp;#039;&amp;#039;less&amp;#039;&amp;#039; copies produced than the limited edition and may not even exist. &lt;br /&gt;
&lt;br /&gt;
A [https://psxdatacenter.com/ PlayStation archival website] makes the distinction between the limited edition ([https://psxdatacenter.com/games/J/L/SLPS-01556.html SLPS-01556]) and normal edition (supposedly with the ID number [https://psxdatacenter.com/games/J/L/SLPS-01642.html SLPS-01642]), which only raises more questions as the ID given to the normal version would mean Sony catalogued it &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the limited version.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The game takes place in a first-person perspective in a 3D surreal environment. The player&amp;#039;s &amp;quot;goal&amp;quot; is to explore said environments. The controls are tank controls; the player can move forwards or backwards, turn, strafe, run, look up and behind.&lt;br /&gt;
&lt;br /&gt;
The game is played in short sequences or &amp;quot;dreams&amp;quot;. The initial location of each dream is randomized. The player can access other environments by bumping into objects or going through tunnels, a mechanic named &amp;quot;linking&amp;quot;. Bumping into certain special objects, like animal and people, will result in a &amp;quot;stranger&amp;quot; dream.&lt;br /&gt;
&lt;br /&gt;
The environments are usually the same, like a Japanese village or a house, but they may be populated by random objects and the default textures swapped with other textures.&lt;br /&gt;
&lt;br /&gt;
Each dream can be about 10 minutes long, then the player will &amp;quot;wake up&amp;quot;. However, if the player falls off a pit or a hole, the dream will be cut short.&lt;br /&gt;
&lt;br /&gt;
After a dream, another &amp;quot;day&amp;quot; passes in-game, and the dream is marked in a graph. The graph rates the dreams in relation to it being an Upper, Downer, Static or Dynamic dream. The more the player plays the game, the textures of the environments change more often. Also, there&amp;#039;s the possibility of encountering the [[Spy]], who removes the ability to recall a dream in Flashback.&lt;br /&gt;
&lt;br /&gt;
After a certain number of days, the Flashback option will appear. It allows the player to play an abbreviated version of the last dream they played.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a video or dream journal excerpt may take the place of a regular dream.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* According to the foldable insert in copies of [[Linen Sampler]], LSD was originally planned to release in autumn 1997.&lt;br /&gt;
* Despite common belief, the flashing water visible in many emulations of the game is not the intended look and does not appear on real consoles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Games}}&lt;br /&gt;
{{LSDEntities}}&lt;br /&gt;
{{LSDFields}}&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
	<entry>
		<id>https://compu-lsd.com/wiki/index.php?title=Osamu_Sato&amp;diff=2692</id>
		<title>Osamu Sato</title>
		<link rel="alternate" type="text/html" href="https://compu-lsd.com/wiki/index.php?title=Osamu_Sato&amp;diff=2692"/>
		<updated>2023-07-19T03:53:15Z</updated>

		<summary type="html">&lt;p&gt;SalsaGal: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Osamu Sato&amp;#039;&amp;#039;&amp;#039; (佐藤 理, Satō Osamu) is a Japanese digital artist, photographer, and composer. His first published work was the ambient music album [[Objectless (1983)]]. His first work in the video game industry was [[Eastern Mind: The Lost Souls of Tong-Nou]], which first released in Japan for Classic Mac OS in 1994, and in North America for Microsoft Windows the following year. In 1998, he produced and composed the music for the video game [[LSD: Dream Emulator]] on the PlayStation, which later became his most recognizable work outside of Japan.&lt;br /&gt;
&lt;br /&gt;
==Personal Life==&lt;br /&gt;
He was born on April 14, 1960 in Kyoto, Japan. His brother, [[Takumi Sato]], was a ceramics artist. He studied photographic science and graphic design at an art university in Tokyo.&amp;lt;ref&amp;gt;https://www.osamusato.net/#about&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Career==&lt;br /&gt;
His first visual art exhibition was [[Alphabetical Orgasm|The Alphabetical Orgasm]] in 1991. He released many art pieces in the time since, receiving a Grand Prix at the digital entertainment program by Sony Music, who would later publish later fund and publish his first video game [[Eastern Mind: The Lost Souls of Tong-Nou]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>SalsaGal</name></author>
	</entry>
</feed>