Linking

From Osamu Sato Wiki
Revision as of 10:07, 18 August 2023 by MenderMan (talk | contribs)
Jump to navigation Jump to search

Linking is the main mechanic in LSD: Dream Emulator. It happens when the player collides with any surface as well as most entities. When the player links, a noise will play, the screen will fade to a color and the player will end up in a new location. The Instruction Booklet describes it as an alternative to physically traversing the map through tunnels.

Depending on what the player interacted with, there are two types of links; dynamic links, and static links.

Dynamic Links

Dynamic links are the most common type of link, as walking into most walls in the game will trigger it. A dynamic link typically only flashes white on the screen, and does not have a set field to send the player to. Instead, the player is randomly sent to one of the main fields of the game:

Static Links

Static links are used by entities, and certain walls in fields (like the painting in Bright Moon Apartment). Static links can flash a wide variety of colors, and usually only sends to player to one particular field. What field this is depends on the entity or wall the player has linked with.

Relation to the Graph

The LSD Manual Cards mention that links are determined by the mood in-game, however no correlation between the Graph's current value and where the player will link to has been proven.